Posted on: May 20, 2025

ihoecken
Games: 186 Reviews: 16
I wanted to love it
I've been eagerly awaiting Cyberpunkt since it was first announced, and I also jumped at the first opportunity long before it was released. Expectations were high. Too high? The first thing you notice is the impracticality of cars. I've played Project Zomboid in the meantime, where cars are easier to control. I've driven a lot of cars, even those with more horsepower than they're good for, but the way the cars move through Nightcity hurts. Then follow the quest with the car. All nicely controlled events with behavior that no driver would exhibit - at least not in total. The cars also feel wrong, because on the road the distant lights are not cars but fade-ins that disappear as you get closer. And like that, much of Night City feels empty and lifeless. There are no interactions outside of the quests and the quests are often very limited. Love interests allow you to meet, cuddle a bit and always have the same conversations. Merchants often don't even want to talk to you, most of the stalls are just fake. Don't geht me wrong, everything looks good, like the game was close to be great, but finally it's all fake: You play your main story and to few quests in a lifeless fake world. It feels like a themeparc attraction with nice fronts and no inner life.
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