Posted on: January 8, 2025

Einhaender
Verified ownerGames: 10 Reviews: 1
Great visuals, horrible game design.
+ Everything cinematic is done really well. But everything else feels kinda underbaked and dull. Story missions have so much downtime of you just sitting in a chair or on a passenger seat, just waiting until you actually get to play it. And when you do its just run-of-the-mill shooting, generic stealth sections, or scanning the room you're in. (The witcher senses of CP2077). Like none of it is particularly interesting, new, or standing out even. Its far from the "revolution" CDPR touted the game as. The big 2.0 update that a lot of ppl say makes the game feel like a "different game" is mostly just fixing things that should've already been fixed @ release. Like the police not spawning out of thin air, but actually patrolling. The only "different game" to be found here, is a finished one. Not to mention that its still half baked. Because the "fixed" police, just stands around doing jack all while you're being shot at by gangers. In general the police doesn't react to even half the things it should. GTA police had had this solved on PS2... Or how enemies react to finding corpses. Usually they go on alert mode, but not when you're too far away. Shoot from too far and often the enemies walk right by them without reacting. This half-bakedness is everywhere. There's also no dialogue options in this RPG. You have 1 choice and chit chat. And even if you have 2 choices, both actually result in the same thing anyway. CP2077 is also one of the worst examples of a game overly relying on screen markers over information. Pretty much all info is handled by floating markers. Game tells you to go to "the office" and just puts a marker on your screen. Turn it off and you're screwed, because it doesn't bother giving you any actual information. And if you get there by map marker, you have to stand in a very specific spot for the scene to start, so not even map markers are enough. Same stupid thing regarding gigs. They're only seen on the map as icons.
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