Cyberpunk 2077 is an open-world, action-adventure RPG set in the megalopolis of Night City, where you play as a cyberpunk mercenary wrapped up in a do-or-die fight for survival. Improved and featuring all-new free additional content, customize your character and playstyle as you take o...
Cyberpunk 2077 is an open-world, action-adventure RPG set in the megalopolis of Night City, where you play as a cyberpunk mercenary wrapped up in a do-or-die fight for survival. Improved and featuring all-new free additional content, customize your character and playstyle as you take on jobs, build a reputation, and unlock upgrades. The relationships you forge and the choices you make will shape the story and the world around you. Legends are made here. What will yours be?
EXPLORE NIGHT CITY LIKE NEVER BEFORE WITH UPDATE 2.3!
Soak in the sights hands-free while you travel thanks to AutoDrive™ and Delamain’s taxi service. Take on new quests to earn preem rides, use the expanded CrystalCoat and TwinTone technologies to paint your vehicles, and enjoy even deeper levels of control and customization in Photo Mode!
CREATE YOUR OWN CYBERPUNK
Become an urban outlaw equipped with cybernetic enhancements and build your legend on the streets of Night City.
EXPLORE THE CITY OF THE FUTURE
Night City is packed to the brim with things to do, places to see, and people to meet. And it’s up to you where to go, when to go, and how to get there.
BUILD YOUR LEGEND
Go on daring adventures and build relationships with unforgettable characters whose fates are shaped by the choices you make.
EQUIPPED WITH IMPROVEMENTS
Experience Cyberpunk 2077 with a host of changes and improvements to gameplay and economy, the city, map usage, and more.
CLAIM EXCLUSIVE ITEMS
Claim in-game swag & digital goodies inspired by CD PROJEKT RED games as part of the My Rewards program.
* Exclusive Digital Comic - Cyberpunk 2077: Big City Dreams is available in English only.
WARNING: RISK OF SEIZURE
In this game you will encounter a variety of visual effects (e.g. flashing lights during braindance sequences) that may provoke seizures or loss of consciousness in a minority of people. If you or someone in your family has ever displayed symptoms of epilepsy in the presence of flashing lights, please consult your physician before playing Cyberpunk 2077. If you or someone you know experiences any of the above symptoms while playing, stop and seek medical attention immediately.
Recommended system requirements:
WARNING: RISK OF SEIZURE
In this game you will encounter a variety of visual effects (e.g. flashing lights during braindance sequences) that may provoke seizures or loss of consciousness in a minority of people. If you or someone in your family has ever displayed symptoms of epilepsy in the presence of flashing lights, please consult your physician before playing Cyberpunk 2077. If you or someone you know experiences any of the above symptoms while playing, stop and seek medical attention immediately.
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Bought it on Steam, requested refund. After all these years and hype I expected nothing less than "mindblowing"- that what you promised guys! and received AT MOST beta version of a game full of bugs outdated graphics and gameplay, boring characters, bad animations etc etc.
the glitches are too abundant to even list, the biggest one i have right now is that at random times i cannot fire my weapons, i have to swap it to fight, really gets annoying when i am attempting to snipe an enemy just for the rifle to not fire no matter what i do. feed back seem to be ignored at least from me.
An uneven paring of dues ex (1, HR, MD) and the Witcher 3. Where in the W3 half HEAVILY dilutes the immersive sim gameplay of the dues ex side with boring stealth, low enemy variety, watered down exploration, and worthless perks/combat systems.
My 3 main gameplay issues are as follows:
1. Why would I Ever use Melee weapons? I can carry as much ammo as I want! I can also just craft more whenever I wish with no skill requirements to do so. Limiting how many mags of ammo I can carry for each weapon type would have been much better in terms of balance,
2. Consumables are also unbalanced. I can have hundreds of inhalers on me at any time and there is ZERO cooldown for spamming them! In Witcher 3 you were limited to how many potions you could carry in between meditation/crafting thus forcing you to use your abilities and gear to their maximum effectiveness.
3. The implant system felt like a mixed bag with the leg upgrades being VERY situational. Also why is it that when I have gorilla arms equipped and I melee someone with a gun, they just get knocked back? But if I switch to fists and punch them their heads explode!? Shouldn't I be able to do a MasterChef style left hook with my robo fist instead? or a mantis blade uppercut?
AND then in certain flashback sections of the story. your melee attack is belching flames out of your hands into people's faces! COME ON CDPR! Why can't V do that!? Its like if Garralt had to put away his swords to use his signs or cross-bow.
The game at launch had issues, some cutsomers have had frame rate problems, crashes, last gen players seem to be stuck with poor graphics - we've all had bugs. This review isn't about that, all or most can be ironed out.
Firstly, this game is more often than not a FPS. I believed and hyped this to be this generations successor to Deus Ex. An RPG where each action matters, how you build your character would matter in how quests can be completed etc. In my experience within Cyberpunk, none of this matters.
The baseline for this company rightly or wrongly is the Witcher 3. The questlines in Witcher 3 are fun to play and really allow me to feel interested in how the story progresses plus it has replayability.
The Witcher isn't the perfect game but its a good baseline to follow and improve upon.
In Cyberpunk each quest follows a similar pattern, go to point A, kill all re-skinned gang members with the same AI, loot everything - end. No boss fights, no challenge no storyline changing dilemma etc.
While Night City is fairly well designed I find the world itself still feels empty, there are side quests which are mostly uninteresting and seem to be only there to earn credits and street cred in order to buy the slightly improved version of the thing you already have.
This game coud have been so much more, I feel it aimed to be somewhere in between Deus Ex, GTA and Dying Light but due to time constraints mostly failed at each of these as features/gameplay/quests/story had to be removed or modified during development.
I would have preferred waiting another 3-4 years for CDPR to fully utilise their original vision.
It took CDPR 3 tries to get the Witcher right, maybe by Cyberpunk 3 this series will reach its potential.
Having said that, it is a game - for what it is, its fun to play but i'd rather play Witcher 3 again.
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