Cyberpunk 2077 is an open-world, action-adventure RPG set in the megalopolis of Night City, where you play as a cyberpunk mercenary wrapped up in a do-or-die fight for survival. Improved and featuring all-new free additional content, customize your character and playstyle as you take o...
Cyberpunk 2077 is an open-world, action-adventure RPG set in the megalopolis of Night City, where you play as a cyberpunk mercenary wrapped up in a do-or-die fight for survival. Improved and featuring all-new free additional content, customize your character and playstyle as you take on jobs, build a reputation, and unlock upgrades. The relationships you forge and the choices you make will shape the story and the world around you. Legends are made here. What will yours be?
EXPLORE NIGHT CITY LIKE NEVER BEFORE WITH UPDATE 2.3!
Soak in the sights hands-free while you travel thanks to AutoDrive™ and Delamain’s taxi service. Take on new quests to earn preem rides, use the expanded CrystalCoat and TwinTone technologies to paint your vehicles, and enjoy even deeper levels of control and customization in Photo Mode!
CREATE YOUR OWN CYBERPUNK
Become an urban outlaw equipped with cybernetic enhancements and build your legend on the streets of Night City.
EXPLORE THE CITY OF THE FUTURE
Night City is packed to the brim with things to do, places to see, and people to meet. And it’s up to you where to go, when to go, and how to get there.
BUILD YOUR LEGEND
Go on daring adventures and build relationships with unforgettable characters whose fates are shaped by the choices you make.
EQUIPPED WITH IMPROVEMENTS
Experience Cyberpunk 2077 with a host of changes and improvements to gameplay and economy, the city, map usage, and more.
CLAIM EXCLUSIVE ITEMS
Claim in-game swag & digital goodies inspired by CD PROJEKT RED games as part of the My Rewards program.
* Exclusive Digital Comic - Cyberpunk 2077: Big City Dreams is available in English only.
WARNING: RISK OF SEIZURE
In this game you will encounter a variety of visual effects (e.g. flashing lights during braindance sequences) that may provoke seizures or loss of consciousness in a minority of people. If you or someone in your family has ever displayed symptoms of epilepsy in the presence of flashing lights, please consult your physician before playing Cyberpunk 2077. If you or someone you know experiences any of the above symptoms while playing, stop and seek medical attention immediately.
Recommended system requirements:
WARNING: RISK OF SEIZURE
In this game you will encounter a variety of visual effects (e.g. flashing lights during braindance sequences) that may provoke seizures or loss of consciousness in a minority of people. If you or someone in your family has ever displayed symptoms of epilepsy in the presence of flashing lights, please consult your physician before playing Cyberpunk 2077. If you or someone you know experiences any of the above symptoms while playing, stop and seek medical attention immediately.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Prior to the 1.2 update I probably would have given it about a 3/4 star rating, even with the poor launch, glitches, and bugs. But once the 1.2 patch hit and they started nerfing things in the game, that's when it went south. I don't care what anyone says, some builds were powerful by design. That plus perks. Start nerfing this and that, and all of a sudden aspects of the game don't make sense. I've already beat the game prior to this update. I have my own thoughts on that but no point in listing here as everything that could be said is already out there.
Tranquilizer rounds are a thing. It's a build, and a choice to use that vs something else that takes the same slot. By making cyberpsychos immune to the effects is now removing player choice in how they deal with a situation. Nice, let's remove player choice with how players choose to play the game.
What will they remove or nerf next?
There's a lot of potential here. Please remake the game a 100 times if you must, cause the art and fashion created here can live on for at least a couple of 100 years.
Some personal improvements i would love to see.
-right click to go back when you're navigating in menus.
-redeisgn things so i'm not forced to loot items everywhere, all the time
-playstyle choice makes very little difference in the beginning.
-would be cool to have a shittier home at the beginning, and you change homes while leveling up.(which provides cars with it).
-life insurance in the game should work for the player as well. When you die, you should be rescued by the emergency service depending on your membership level.
-jackie's AI is great during campaign! Players should be able to have npc's on mission. Have a squad!? (Being a solo is a myth ;D)
-v should use hollo/vr technology that you see npc's using, for fun or in gameplay.
Major request
-Where are the self driving cars? On witcher, we have roach that follows a path while sprinting, that's slef driving (almost), but not in a future with flying cars? You can scrap driving entierly or redesign the whole driving experience and make it fun (read my ai driving idea on your forum)
-Everyone looks so sexy here. V should use emotes to interact with npcs. There's a lot of appealing/appalling scenes out there in the world, but there's no bite to it.
It's such a wonderful world you guys have created but the gameplay is old and boring.
I truly think that The Witcher 3 is a masterpiece. It is one of the, if not the best game ever made. The story is incredible. The world is fleshed out. The characters are meaningful and you actually care about them. After playing that game, I had high expectations for CD Project Red's next title, Cyberpunk 2077.
I am disappointed to say that I didn't feel that it met the standard that CDPR set with the Witcher 3. Yes, it was buggy upon release. I was able to look past the fact that sometime items would be floating in midair, that you could glitch through the roof of some buildings (the Delamain building using double jump off the roof of a car), and that characters would glitch and appear inside of each other sometimes.
Overall, the world of Cyberpunk 2077 was nice to look at, but lacked liveliness. There was many NPCs walking around the world that mostly looked original (not a bunch of repeat characters). However, what were they doing? The vast majority of them, especially in the city, seemed to be just walking around aimlessly.
As far as the character of V goes, I felt myself unattached to her (I played a female). I didn't really care all that much about her problems. I didn't really care that much about achieving her ultimate goal in the game.
The fighting and augmentation in the game is pretty fun, especially using the mantis blades. It was a lot of fun to run at an enemy and slice them to bits with your own arms. However, sometimes I felt like the game was trying too hard to be a FPS and not enough an RPG, as the skill tree was lending itself to.
I felt the game was too short. After playing the Witcher 3 and its two expansions, I still hadn't had my fill of Geralt. Cyberpunk 2077 is over so much faster and I was disappointed that I had run out of things to do so quickly and had basically nothing left except to finish the game.
That being said, I did enjoy the game. I just didn't feel it matches up with TW3.
I played this game for the first time with patch 1.31, which is roughly nine months after release. This review contains spoilers.
The Pros:
-I went into the game unspoiled. I expected Johnny Silverhand to be an NPC I'd meet & do quests for. I didn't expect he'd become a second main character. Once he appeared, I realized I was playing Johnny Mnemonic in Johnny Mnemonic with Johnny Mnemonic, & that was awesome.
-The quest Gig: Guinea Pigs had surrounding NCPD scanner activities tied to it, & it was a great surprise & made the entire quest more involved.
-The River Ward series gave us a look inside the NCPD, solved a case, had a TV newsblip about it, & also had a decent romance.
-The Love Rollercoaster quest was a surprise delight in the middle of my playing the game.
-The attributes made for good dialogue alternatives.
-The Shards & Johnny's rant about why he nuked Arasaka tower had serious digs at America, & I loved it. Well played, Polish team!
-I stayed true to my corpo roots & initial goal of getting rid of Johnny/saving myself, & enjoyed the ending I received.
The Cons:
-Many, many graphics glitches. I don't mind floating people/objects, crazy ragdoll physics, collision issues, and clipping. I *do* mind when a special effect lingers instead of turns off after the effect is suppose to be over & requires logging out to fix.
-The world felt like a GTA reskin, but empty and dead.
-Many quests were on time triggers, meaning you had to wait for time to pass for them to appear. Or they had hidden triggers. Irritating.
-Only one quest had any consequences that I knew of, Judy's storyline. Otherwise, it didn't matter.
-Main questline was boring, except for Takemura's. Found out after the game, I could've saved him but that was a secret. Pissed me off.
Overall, this game is less than mediocre. A looter shooter, as someone put it, with a dead city, quests that have no consequences & aren't tied together, a lot of waiting around, & too many graphics glitches to enjoy.
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