Posted on: October 19, 2022

micarus4
Verified ownerGames: 73 Reviews: 8
Nice graphics and music, rote gameplay
Could've been great. But I guess similar to its NES roots, every screen needs to be replayed dozens of times until you've memorized every single enemy movement and platform pattern. 30 years later, that's just boring. There are a ton of cheap insta-deaths that are entirely avoidable, and the further in the game you get, the longer you have to walk between save points. Eventually you get so bored traveling to the actual game (aka the farthest point you made it) that you die before reaching the real game. Just boring. I listened to a bunch of podcasts while grinding to memorize the levels, but there's a limit. There are also some nasty what I'd consider bad gameplay decisions. The hitbox is wrong. Getting damage often pushes you in the wrong direction, sucking you into an enemy to take even more damage. Lots of enemies have projectile attacks where you don't know where they'll shoot, so you have to take an educated guess and then you die because you guessed wrong. When you take damage and fly, you briefly lose control of your character, often turning a regular hit into insta-death because you were pushed into spikes or a void. Often times, the timing of animations seems misleading, meaning you get hit when you shouldn't, or you can't jump and get caught by a trap. Projectiles usually travel so fast you can't avoid them unless you already memorized where they'll go. Practically every enemy type is insta-death until you've rote memorized his attacks. It just gets old real quick. I'd love if someone made a game like this with modern gameplay mechanics, as I love the graphic and music style and the precise controls.
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