Posted on: July 19, 2021

0ritfx
Verified ownerGames: 309 Reviews: 5
Great Idea, One Inconvenient Mechanic
The game has all aspects of a great roguelite: + Combat is fun - it rewards your experience with the game, different weapons facilitate different combat styles, gear is not only diverse and can synergize into neat builds. + Roguelite - there is meta progress in the game, where each run makes subsequent runs easier. + Visually the game is pleasant to look at, sound does the job well of conveying the message about what is happening. + Cracked walls hiding secret passages, traps and other stuff you would expect. + Curse corruption mechanic is a good addition, where it changes the game without necessarily making the more curse a bad thing. You have a meter you need to watch, some enemy attacks and advancing in the temple fill it up. Once it does, you get a curse. Each curse has a downside and an upside, e.g. you get more gold but it disappears quickly. However, there are some downsides: - There is little variety to rooms. Play enough and you have seen everything. - The variety of secondary gear (relics) means that I rarely change it once I have them all, unless I get a direct upgrade, which doesn't happen often. Once I specialize in something I do not pick even great relics because they do not synergize with my setup. The inconvenient: the Light/Darkness mechanic: It's simple: in darkness you take 50% more damage and do not see threats such as gas clouds, floor traps and similar traps. It's a singular disadvantage, no upsides or stealth to it. To see those you need a source of light. Luckily for you, you carry a torch. Unluckily, using it means you cannot use your weapons. So you light things up on fire: enemies, environment or braziers. Those, however, burn out and you are again in darkness. So you have to drop what you're doing and get busy lighting up stuff, possibly still surrounded by enemies. It boggles my mind what that mechanic was supposed to bring to the table. Whenever you enter a room full of enemies the 1st thing to do is run to light braziers.
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