Posted on: September 18, 2017

SpyHunter7
Verified ownerGames: 1201 Reviews: 26
Tactical bullethell
On paper the game appears to be bullethell with kind of metroidvania maps design. And it is sort of that - small scale metroidvania levels with bullethell like combat. However the game reminds me also of the early Rainbow Six titles. I spend a fair amount of time before the mission even starts to look through the map and decide how I want do accomplish the main goal - destroy the core(what sub-systems I definitely want to destroy and what sub-systems will be good to destroy to make the mission easier if I have the time). Then when I have my "points of interest"sorted out I look for the most efficient way to accomplish them. What shortcuts I can take to save time, which way has least amount of enemies. You can't really set waypoints on the map as in Rainbow Six so you kind of have to open the map during a mission and get your bearings. The combat itself is nothing special, but it can be quite chaotic and tense. The mouse and keyboard controls feel nice and I didn't feel the need for using joypad. Since it is kind of roquelike the save function is available only on exit and if you go bankrupt the game ends. The campaign mode consists of a few levels/ships but the purpose is like in FTL or Convoy to use these levels and prapare yourself for the final stage. There are also Rouge mode and co-op but haven't tried them yet. If you like the type of game when you plan first then act and don't mind if at some point things don't go your way and you have to start from the beginning the game might be just for you.
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