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Crying Suns

in library

3.9/5

( 81 Reviews )

3.9

81 Reviews

English & 6 more
24.9924.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
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Crying Suns
Description
Demo version of Crying Suns is available here Last Orders update The “Last Orders'' update is the final free extension for Crying Suns. It includes 2 new character factions, the Prag Mah (a caste of relentless imperial judges and executioners) and the Phalanx (an order of deadly mercenary warri...
Critics reviews
62 %
Recommend
PC Gamer
79/100
GamingTrend
80/100
God is a Geek
8/10
User reviews

3.9/5

( 81 Reviews )

3.9

81 Reviews

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Product details
2019, Alt Shift, ...
System requirements
Windows 7 / 8 / 10, Dual-core 2.5 GHz or equivalent, 4 GB RAM, Dedicated GPU, 1 GB VRAM/ AMD HD5750...
DLCs
Crying Suns - Digital Artbook, Crying Suns - Original Soundtrack
Time to beat
14.5 hMain
21.5 h Main + Sides
45 h Completionist
17.5 h All Styles
Description


Demo version of Crying Suns is available here


Last Orders update


The “Last Orders'' update is the final free extension for Crying Suns. It includes 2 new character factions, the Prag Mah (a caste of relentless imperial judges and executioners) and the Phalanx (an order of deadly mercenary warriors), but also many new contents to discover:
  • 2 New playable Battleships with a totally new playstyle for each faction
  • 4 New special officers (2 for each faction)
  • 12 New battlefield items (weapons, units, auxiliary systems, etc.)
  • 30 New events related to the new factions
  • New Achievements to unlock
  • New “quality of life” features and other various improvements


If you already own Crying Suns, it should update the new content automatically without any impact on your current save. Last Orders update is included free for anyone who purchases the game from this point forward.


When FTL meets Foundation... and Dune

Crying Suns is a tactical rogue-lite that puts you in the role of a space fleet commander as you explore a mysteriously fallen empire.

In this story rich experience inspired by Dune and Foundation, each successful run will uncover the truth about the Empire... and yourself as well.

Main Features

  • Space exploration in a procedurally-generated universe
  • Tactical fights between battleships and their squadron fleets
  • More than 300 possible story events
  • A deep and dramatic storyline structured in 6 chapters
  • A dark and disturbing atmosphere inspired by our favorite S-F universes (Foundation, Dune, Battlestar Galactica) 

Prepare to die often, it's a rogue-lite game... And it's a hard one…

The story: The epic journey of a clone

After 700 years of peace and prosperity, the Galactic Empire has suddenly been shattered into pieces. The OMNIs, god-like machines which did everything for their human masters, have mysteriously shut down. And humankind, having long since lost the ability to survive on its own, is dangerously close to extinction. But somewhere in a far corner of the Galaxy is Gehenna, a planet of ice and rock and a top-secret facility that is the pinnacle of Imperial Tech and also humanity’s last chance.

You are a clone of Admiral Ellys Idaho, a weapon fashioned from flesh, the best Imperial Admiral ever to battle in the stars and you have just been awoken on this planet by its strange and darkly-humorous Guardian, Kaliban, the last functional OMNI to exist.

Your mission: skillfully command a battleship through the Empire's now chaotic, violent clusters ––where one wrong move could be your last–– as you try to reactivate the OMNIs and save the future of all humankind. But you must leave Gehenna now.... for time has almost run out.

Platforms

Crying Suns will be available at first on PC and Mac. We also planned to release the game on iPad soon after the desktop version.

©2019 ALT SHIFT. CRYING SUNS IS DEVELOPED BY ALT SHIFT AND PUBLISHED BY HUMBLE BUNDLE. ALL RIGHTS RESERVED.

Popular achievements
Goodies
Contents
Standard Edition
Deluxe Edition
Artbook
Soundtrack (MP3)
soundtrack (FLAC)
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
14.5 hMain
21.5 h Main + Sides
45 h Completionist
17.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Mac OS X (10.11+)
Release date:
{{'2019-09-19T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
450 MB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
русский
audio
text
中文(简体)
audio
text
日本語
audio
text
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User reviews
Overall most helpful review

Posted on: September 19, 2019

MischiefMaker

Verified owner

Games: 818 Reviews: 66

FTL meets King's Bounty

The other reviews go into the graphics and the setting so I'll just describe the gameplay. It's an FTL-alike where you need to transverse a series of linked nodes from left to right while being pursued by an enemy fleet. Each node has multiple planets that can be explored in any order you wish, but traveling between them still costs fuel. At the rightmost node is a boss fight. Encounters are FTL-style multiple-choice questions with MUCH more voluminous lore, but a "safe" option if one of your command officers has the right perk. Planetary away missions are hands-off dice rolls based on the command officer's perks. Combat happens in pauseable real time on a hex grid. Both capital ships sit on opposite sides of the map and deploy strike craft. The map is strewn with asteroids and automated turrets and other terrain that can be used strategically to tilt the odds in your favor. Strike craft come in three basic forms (fighters, frigates, and drones) with a basic rock/paper/scissors balance between them, in addition to long-range artillery cruisers. When a wing of strike craft is destroyed it isn't gone permanently, but they are out for several crucial seconds and when they come back it's at half HP, so getting first blood gives you a major advantage. Meanwhile the capital ships are slowly charging up their big cannons to either shoot each other or nuke the enemy's strike craft. The closest analogues for how gameplay works is a cross between Bad North and King's Bounty. Later in the game you acquire higher-tier versions of strike craft with random bonuses like teleportation or cloaking devices, or my favorite, a version of drones that cause a huge area explosion after they're destroyed so it's actually to their advantage to get the half-HP penalty. Likewise your capital ship gets bigger and nastier weapons that do more damage in different hex shapes to better give your strike craft a clear runway to the enemy capital ship's vitals. I'm out of review space. It's good!


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Posted on: September 23, 2019

fahbs

Games: 353 Reviews: 88

Has massive potential, but is repetitive

This game gives a FANTASTIC first impression; a gorgeous visual style FTL with an attempt at actually telling a compelling story. I'm guessing the universal 5 stars are all based on this early impression. The short of it is that it's FTL. The biggest difference is that in combat, your ship's weapons play a smaller role and most of combat is done by 2-4 squadrons of smaller ships you send out. You try to neutralize the enemy squadrons while clearing the way for yours to damage the enemy ship. Sort of like if ship to ship combat in FTL was mostly handled via an expanded crew to crew combat. And here's the problem: the squadrons feel clunky as hell to control. This is a big problem because 80% of the game is combat and 80% of the combat is controlling squadrons. They control clunky, and minimal effort was made to differentiate them all by their white silhouette icons, made even worse once you start getting specialized squadrons (which one was the suicide drone and which one was the stealth fighter again?). Strategy? You quickly figure out that neutralizing enemy squadrons is all that matters, so you stop bothering with capital ship weapons and just focus on the 2 types of anti-squadron guns. Then you just pick the rock to whatever scissors the enemy is deploying. That's basically it. Hope some random terrain effect or surprise hidden popup squadron doesn't screw you, and that the RNG drops better squadrons so you don't get outclassed (squadron strength is all that matters; everything else is a minor luxury). There are segments where you send landing parties down to scavenge planets. They are 40 seconds of watching the game roll dice before being told if you succeeded or failed. These get old FAST. Buy if money isn't an object and you want to be wowed for a couple hours, but I'm on the 3rd cluster right now and barely want to keep going. Needs some work to open up the combat and tighten up the squadron controls.


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Posted on: September 21, 2019

igorium

Verified owner

Games: 143 Reviews: 11

Awesome

+ Yes, it's an FTL successor + Yes, it's Herbert, Azimov and Reynolds + It's the pixelated graphics married perfectly to 3D. + The kind of music you would expect from a good spacefaring game + With heavy influence of Star Control. But still an original, well thought-through, solid game. I've been waeiting for this kind of game for over 2 years!


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Posted on: September 23, 2019

LVacek

Verified owner

Games: 314 Reviews: 6

Great visuals, but...

It is a nice game with great potential nice story, and absolutely stunning visuals. What is lacking for me is more ship customization options, and shallow combat, which gets repetitive quite quickly. I love FTL, and in my opinion its combat system both in depth and variability of different approaches is better....


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Posted on: September 19, 2019

W1nFr1ed

Games: 575 Reviews: 1

Awesome FTL genre game

This was my first supported game on the Kickstarter. After I “packed” it I was able to play the closed and then public demo. Already those short stories were an awesome experience. Now finally you get a full game where you can make a experience with a commander who was sleeping for a long time. It seems the whole galaxy is full of enemies but you also find some people which don’t want to fight. But here is the awesome part, the exploration is random, but the fights are really tactical and really enjoyable.


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