Posted on: October 27, 2019

Kohleran
Verified ownerGames: 512 Reviews: 16
Amazing idea, Not ready for primetime.
The story and idea behind this game is terrific. I can only hope that as I go along, it lives up to the beginning. There are problems. In no particular order: The help to customer ratio needed is absurd. You nearly need 1 help for every 2 customers. You can prioritize a helps work, but it doesn't work well. It seems to lag behind by hours of game time before they clean for instance, if you turn off everything except cleaning which is set at High Priority. You can Prioritize parts of the Tavern to be cleaned, and they will clean the guest room, when they do decide they should clean. So all the Priority stuff is goofed up. The language is off (it seems to me) just slightly enough to make me wonder if the makers are non-native English speakers or if I just don't know English. Waiting Tables doesn't mean getting and filling orders. Innkeeper does that (which I thought would be signing in guests to rooms). Some characters have gotten stuck. There is no way to tear down certain walls. The build button you can stop building with a right click, but don't get comfortable doing that, because when you go to delete something, you think its the same, but when you move your mouse, anything it goes over is deleted because right clicking doesn't cancel that. The biggest gripe is that the help, which takes way too much of to manage a Tavern, isn't manageable. They basically do what they want. Oh, another thing, if they are a smoker, they don't smoke on breaks, they don't go outside, they just take an extra break to smoke. Like their arms and legs are cut off when they smoke. Just ALOT of things, so much so, that it is at a point that I can't play it. If what I tell my many, many, many helpers to do, and they don't do it or do it in their own time, then what am I there for?
Is this helpful to you?