The classic version of Croc Legend of the Gobbos will be automatically added to your library with the purchase of the Remaster.
Croc’s back and he’s still got the moves!
Croc Legend of the Gobbos is the heartwarming journey of an endearing, humble little crocodile equipped with only his...
The classic version of Croc Legend of the Gobbos will be automatically added to your library with the purchase of the Remaster.
Croc’s back and he’s still got the moves!
Croc Legend of the Gobbos is the heartwarming journey of an endearing, humble little crocodile equipped with only his iconic backpack and a wiggly butt as he platforms his way across a series of unique worlds by running, jumping, climbing, swimming and tail spinning on his quest to rescue his adopted family of Gobbos from the grasp of the evil sorcerer Baron Dante and his impish Dantini hordes.
With its broad appeal and groundbreaking creativity, the original game quickly became a multi-million selling platforming classic, and while the Croc Legend of the Gobbos remaster delivers an authentic gameplay experience that transports players back to the golden age of gaming, it also introduces a roster of modern updates including enhanced HD graphics, modern control mechanics with an updated camera, and retro video modes to recreate the gaming experience that charmed us in the 1990s.
Dive into a beautifully recreated world filled with vibrant colors, captivating landscapes, and playful challenges which will ignite your imagination. The Croc Legend of the Gobbos remaster offers an authentic blend of nostalgia and modern gameplay, ensuring a gaming experience that pays homage to the original while inviting a new generation to discover its timeless magic.
The game features 45 levels packed with enemies and bosses, spread across 5 different worlds including volcanoes, ice glaciers, underwater caves and even more…
The Crocipedia
With the cooperation of many of the original team members, Argonaut Games spent over a year tracking down a treasure trove of long-lost development materials in order to create a painstakingly curated digital museum featuring concept character and level designs, animation tests, game design documents, rare promotional merchandise, pre-release mixes of the iconic Croc soundtrack, and also created a series of documentary interviews with many of the contributors to Croc’s development. The Crocipedia is the perfect way for superfans and game historians alike to take a deep dive into the creative process behind the game and uncover the stories that helped shape Croc's journey to become a gaming Legend.
Platinum Edition Additions
Time Attack Mode – Race through levels in a brand new time trial mode. Beat target times to earn medals and aim for platinum to prove you're among the best!
16 New Achievements/Trophies
Music Select – Switch between classic and remixed versions of the iconic Croc main theme from the main menu
Crocipedia Updates – The game's digital museum has been refreshed with newly-sourced images, plus the Croc GBC chiptune soundtrack has been added to the music player.
System requirements
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It keeps everythinh good about the original intact (along with some of its issues) while fixing the controls and improving the graphics. It's Croc, but better. Would I recommend it over modern (even indie) 3D platformers? Probably not, but then again I don't think that's the intended market.
I had fun reliving one of my favorite childhood games, and was able to get to 100% save completion in 9 hours. I only got 50% of the achievements, I assume you get the rest for reaching secret areas, but the achievements don't have descriptions and I've gained imployement since the days I was playing the original, so I'm not looking for them.
You can't rebind the controls, which is a major oversight, and the remastered version is a whopping 31GB. I see no reason for this to be the case, so I assume they either forgot to compress the textures or used an obscene amount of subdivision on the remastered meshes.
As far as the remastered graphics go I don't think they're that much better. Croc's model certainly looks better, but his arms are still made up of individual, segmented parts, probably to avoid having to implement new animations. I prefer the original textures, and luckily the game lets you use them in combination with the new lighing system, which looks better. They also have CRT and VGA filters you can enable, which is cute, even if they hurt my eyes.
For over two decades, I would fire up the PlayStation version of Croc every couple of years to send the lil' green guy jumping back into action. Finally as of today, I no longer need to do that to return to the world of this beloved game from my childhood, with its colourful and imaginative landscapes, cute inhabitants, and an absolute banger of a soundtrack.
This remaster is truly a labour of love from folks with a personal connection to the game to take it new heights while preserving the charm and quirkiness that made it special. Beyond the fresh coat of paint and other graphical improvements, the controls have been revamped to address the most notable flaw of the original. It plays like a fresh, well-produced game and should be very approachable by newcomers.
I'm impressed by the meticulous care the team has put into it so far, and the only nitpicks I have are minor presentation details (which I expect will be fixed as updates come in). Congrats to Argonaut and all the fine folks involved on bringing Croc back for the 21st century.
Croc was one of the first 3D platformers developed; it, Mario 64, and Crash Bandicoot, all were released within two years of each other. Crash went for a linear, precision, collect-em-all approach, essentially embedding a 2D design philosophy into 3D graphics. Mario, on the other hand tried a more open, exploration-based approach.
Croc, on the other hand, occupied a space in between. It stuck fairly close to Crash's linear level presentation, but was a bit more adept at using the 3D space to open up options. It was also a lot easier than Crash (and Mario, for that matter), and so it didn't quite scratch the masochistic itch.
Croc's design was also the least ambitious of the three. Croc travels between worlds, containing multiple levels. Each world has its own palette of objects from which the levels are made (platforms, liquid hazards, breakable boxes, mesh for climbing on, etc). The levels in a world feel very samey, consisting primarily of these same assets, used over and over (same goes for the music). And what's more, the levels look like levels: they look like an obstacle course of floating platforms for Croc to go through, whereas both Mario and Crash would try to theme their levels (e.g. a pyramid, or floating down a stream).
(I should point out, none of these complaints apply to Croc 2!)
So, all in all, Croc has not aged particularly well. All that said, Argonaut have done a spectacular job with the remaster. It looks and sounds great, with a buttery smooth 240hz refresh rate. All of the above notwithstanding, the nostalgia hit is real, and if that's what you're looking for, you should absolutely buy this game.
The Crocopedia is a nice addition. Argonaut found and scanned an impressive amount of physical media to do with Croc, and enjoyed the 3 remix tracks in the soundtrack. I did find the interviews underwhelming, and the lack of playback controls (other than pause) was a pain.
All in all, I'm happy with my purchase, but I'm hanging out for Croc 2.
Maybe it's because I've so been getting used to undercooked or bug-ridden remasters, but you can tell Croc is a true labor of love. Classic to the core, but with a modernised set of controls to ease new players, this is one of those 3D mascot platformers that stick with you due to its charm, music and overall cuteness. Hope a Croc 2 remaster comes next!
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