Experience Past, Present, and Future simultaneously in this gorgeous, indie love letter to classic JRPGs.
Cris Tales is a gorgeous, indie love letter to classic JRPGs with a new perspective. Peer into the past, act in the present, and watch as your choices dynamically change the future -- all on o...
Experience Past, Present, and Future simultaneously in this gorgeous, indie love letter to classic JRPGs.
Cris Tales is a gorgeous, indie love letter to classic JRPGs with a new perspective. Peer into the past, act in the present, and watch as your choices dynamically change the future -- all on one screen as you play! Join the newly awakened Time Mage Crisbell and her fantastical companions on their journey across a dark, fairytale world facing a grim future.
Crisbell must embark across Crystallis and the four Kingdoms in a bid to stop the powerful Time Empress and rewrite the future of the world and all those living in it. Along the way, she’ll meet and recruit powerful allies with their own unique stories and skills like Matias the Frog and Willhelm the Child Mage.
As she explores the world and meets her unique companions, Crisbell will have to make choices with far-reaching consequences for the people she meets – consequences that will impact the world you’ll experience in real-time throughout your journey. Each companion will be invaluable as you face these choices and the myriad enemies who stand in your way. Will you buffet them with attacks, or discover creative ways to use Crisbell’s time powers to alter the reality of each fight?
Beautifully hand-drawn 2D art is animated frame by frame to bring the branching pasts and futures of each region, enemy, and NPC to life across more than 20 hours of gameplay. Experience a unique combination of branching stories, innovative combat, and classic RPG excitement in Cris Tales’ exciting and unforgettable exploration of how our actions echo through time.
A Love Letter to Classic JRPGs – Inspired by timeless JRPGs like Chrono Trigger, Final Fantasy VI, Valkyrie Profile, and modern classics like Bravely Default and Persona 5, meet and recruit a unique cast of teammates, challenge myriad enemies, and make your way through an expansive world.
Experience the Past, Present, and Future Simultaneously – Peer into and learn from the past, decide on actions in the present, and alter the course of the future in ways that will reshape the world dynamically depending on the choices you make.
Master Strategic Turn-Based Combat – Warp your enemies into the past or future, synchronize attacks for enhanced group abilities, and master the timing of attack and defense to go beyond your party’s limits in combat.
Uncover a Fascinating Story & Characters – The Empress’ plot to destroy the world is complex and layered. Use your wits and recruit powerful allies throughout the world to uncover and undo her multi-faceted web and make your way to the True Ending of this enchanting tale.
Discover a Beautiful World – Climb aboard an airship or boat and traverse this handcrafted, dark fairytale world. From the shining kingdom of Crystallis to the slums of Saint Clarity, discover each unique location and shape its future.
Gorgeous artwork all the way through, music I listen to outside the game. Story and characters swing from endearing and compelling to plots quickly brought up and dropped, Combat starts out interesting with the ability to send enemies to the past and future with additional effects, but spamming Haste and elemental weaknesses worked for the whole game.
this game is absolutely amazing. it is from a Columbian studio, and there are cultural influences throughout the game. the artwork is gorgeous, with the 2D characters looking seamless with the cell shaded 3D backgrounds. the scene framing is cinematic and moving.
the mechanics are familiar JRPG turn-based, but with plenty of quality-of-life upgrades. once you understand the main role of each character, the battles will become far easier and thus feels rewarding when you figure it all out.
the characters are intriguing and vibrant, with fun and well done voice acting all around. the storyline is inventive and heartfelt. don't skip through; it's well written.
my recommendation: take your time with this game. enjoy the entirely of the experience.
The look, the characters and te visuals are the main peace of this game. That an a little bit of one or two oddities in the gameplay make this game diferent unique and ejoyable. Buecause the rpg part its classical and functional but not somethin out of the ordinary. At least for me this was a good game and a game that i wanna play since years ago.
A recurring theme of negative reviews of this game is that the player didn't actually finish the game before reviewing.
Well, I'm sorry to say that this is another such review. But I did get 8 hours into the game before the last of my patience with it evaporated, so I think I've seen enough to have a fair opinion?
First off, there are serious pacing issues, as many other reviews have noted. The game is an absolute slog. Literally everything about this game is just too slow. Outside of battle, the movement is too slow (a run button would've worked wonders). The loading is not optimized, so there are loading screens at the beginning and end of every battle (given that this game uses traditional random encounters, this problem shows up often enough to get annoying) The battles themselves can be slow as well, especially bosses, where victory often involves outlasting the enemy with cheap heal spells and winning through attrition.
Secondly, THIS happened. About 5 hours in SPOILER ALERT
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a major plot point had me overthrew the crooked leader of a city. Afterward, it was set up as some sort of meaningful choice to decide which of the local NPCs should be the new leader... and then the game just picked for me. That was really jarring, and I initially assumed the choice was just cut content that the devs excised very poorly when they didn't finish it. But then I looked up a walkthrough and it sounded like I actually was supposed to get a choice? Two choices by default, and a third better one if you do all the sidequests. But I got no choice, it just picked for me. So I guess my game just bugged out. Either way, that was a very off-putting experience that left a bad taste in my mouth.
And that really didn't seem to be the only time the game failed at properly implementing one of its more interesting ideas, it was just the most jarring instance.
So after three more hours failed to impress me enough to salvage my opinion of the game, I just called it quits.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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