Posted on: July 28, 2021

TGBarighm
Games: 390 Reviews: 26
Great ideas, clumsy gameplay
This game has one of the best implementations of time travel mechanics in an RPG I've ever seen. On the execution of that idea alone the game is very interesting for those just interested in trying out a game that does something different. The general execution of the rest of the game leaves a lot to be desired. The game has a weird herky-jerky, clumsy feeling where you'll often find yourself starting lengthy stretches of dialogue, stop, then start lengthy stretches again, then stop to run somewhere, then run back just to start more dialogue, rinse and repeat. Once the game gets going this lessens a bit but there is always this flow of stop, go, stop, go that gets really irritating over time. This style of play would probably be more tolerable if there were more interesting things you were doing between each portion of "Go" but, for the most part, you're just running to some NPC to talk with them, then running back to report what you learned, only to be sent to talk to someone else. Again, once the game advances this lessens but it's really tough to sit through for the first 5 hours or so, and it never really goes away. Combat is still pretty cool, though.
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