Posted on: September 10, 2025

Anni_Zhang
Verified ownerGames: 193 Reviews: 3
Unique concept, poor implementation
The basic idea of a hidden object detective game is really unique. The art style is interesting, it's fun to follow distinctive characters across a timeline and discover what they're getting up to. However, both of the game's modes suffer from implementation choices. In the main story mode, you are railroaded onto a string of clues, punctuated with child-level minigames. The inability to flip back and forth between ticks and piece the picture together for ourselves makes one disengaged really easily. It feels like I am just here to be In the fulcrum mode, we do get the chance to piece together the story ourselves....but there is nothing to piece together. I follow a guy making a shady deal and losing his suitcase to a monkey. The "sidequest" tells me the exact same thing with fancier words, and gives me an unskippable slow replay of everything that I already found. What is the context? What is in the suitcase? Who is this person as a character? Am I supposed to cheer or boo? The "investigation tools" that can identify names, read texts etc would have been great if we had chances in fulcrum mode. As is, they are more cutscene than gameplay, and we are constantly reminded that we are looking at a picture instead of a vibrant, lively world.
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