Discover a large, living landscape - the surface a world called Albia. You exist in this world only as a virtual presence, a sort of remote-control existence, which the computer portrays as a hand-shaped mouse cursor. In this world are a range of locations and strange creatures, related loosely (and...
Windows XP / Vista / 7, 1 GHz, 256 MB RAM, 3D graphics card compatible with DirectX 7 (compatible wi...
Description
Discover a large, living landscape - the surface a world called Albia. You exist in this world only as a virtual presence, a sort of remote-control existence, which the computer portrays as a hand-shaped mouse cursor. In this world are a range of locations and strange creatures, related loosely (and with considerable poetic license) to Northern myth. You begin near to the long-abandoned home of a family of Norns (small furry creatures), where a few eggs, languishing in a broken-down incubator, are almost all that remains of the Nornir race.
The first game in this twin pack introduces you to the world of artificial life technology and the Norns of Albia. Than you can discover the all-new Norns, Ettins and Grendels.
Explore the Shee Laboratories and discover the all-new Norns inhabiting a vibrant, living eco-system - find the Genetic Splicer and defend your Norns against the vicious and disease-ridden Grendels.
Creatures: The Albian Years is a compilation of Creatures 1 with both Life Kits, Creatures 2 with its Life Kit and 6 Official Object Packs
Unique gameplay centered around breeding and raising autonomous, computer-controlled Norns
A complex AI system that mimics real behaviors
Goodies
manuals (46 pages)
System requirements
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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
i dont actually have the GOG version yet but i will buy it because i still love this game after so many years
the definitive life sim game, it actually felt like i was raising something alive
i love its art and it's soundtrack (particularly its main theme) is something i think about a lot
this is a biased and dumb review since i havent played the rerelease but i don't care, Creatures forever <3
For the four or five hours I spent in this game, I had so much fun. However, it was also frustrating. And let me tell you. The frustration outweighs the fun if you are not computer, code, programing, technically literate.
For one, things don't work straight out the gate. So, in order to fix things, naturally, you go to some online forums to look for a solution. But MANY of the solutions involve all these convoluted processes, like adding files downloaded from online (I do not trust it) or going into registry and tweaking some things. Not only that but most of these solutions assume the person reading them has prior computer, tech, coding, programming, whatever, knowledge.
I have had the most unpleasant experience trying to get this game and its sequel to work properly with everything functional. Well, wouldn't you know, I don't have any eggs in my hatchery in the second game and can't export norns from the first game without the norn translation program or something or whatever. I don't know, and I don't remember because I'm peeved about all of this. Needless to say, I haven't gotten to the third game nor will I ever, because I'm refunding the whole collection.
A game should work right out the gate. If you're not going to keep it updated for future operating systems, then why sell the blasted thing at all? This is more of a headache than an escape from all my adulting woes. And it sucks because I've grown quite fond of my three little norns — Tula, Jonson, and Bret, you will be missed.
The game is great. It is executed amazingly, and it encourages exploration and learning and curiosity. The game also rewards these things too, like when I discovered how to get my norns to speak with the computer. This game is fun but some official fixes would be nice.;
The first Creatures was my first introduction into science, genetics, methods of teaching, patience, more patience, and how to use the internet on the (at the time) messed up download system for patches and extras.
Lots of memories in the first game, even more in the second game because I absolutely loved the artwork. C2 had a darker setting it seemed, which helped me connect much more to the creatures I raised. In the end I look back at C1 and C2 as wonderful learning experiences and mild laid back entertainment.
I also learned that injecting various chemicals into misbehaving critters gave way for some very interesting chemistry experiments. After staring at biology charts long enough you can actually read them and sound like a little doctor like I used to.
I hesitate to call "Creatures" a game. It is more akin to a toy or the world's most demanding goldfish. The furry creatures who roam on the screen have enough intelligence to disobey your commands, but not enough to obey them. You are given enough tools to spend hours in teaching and communicating with them, yet they never achieve the independence these tools are supposed to grant them. The more successful you are in keeping your creatures alive and breeding, the more difficult and time consuming it is to keep them this way. The downward spiral to total extinction become steeper with every newly born, as it becomes another burden rather then a hurdle.
Creatures fails where it matters most. Despite having no direct way to control and command the creatures, they require just these to function. Trying to prevent them from dying or straying to far to survive or even just keeping them healthy enough to foster the next generation, is a frustrating experience that rarely bears fruit. The indirect means of communication and tutoring are just not enough, or perhaps it is the creatures who lack the AI to benefit from your instructions for more then the immediate situation. It's not fun or even viable as a game, but even as a simulation it misses the point.
No matter how educated or capable your creature grows up to be, he still ends up requiring your constant attention. A task that can become as dull as it is frustrating when your creature decides to stay at a certain spot for hours, only to die mysteriously the moment you take your eyes off the screen.
There's potential there, yes. There is vision and sophistication that is sadly lacking in most Computer Games. But all of these are squandered on poor execution that will keep you interested for a good half and hour before being moved to the virtual attic to spend the rest of eternity gathering dust.
I played this game when I was 4 years old and it was amazing. These days I was thinking about it again and again because no other game offers its complexity and its challenge.
For example the kit you have are not that simple to get (antigen, antibody and so on) so you have to search a little bit for them, there isn't the brainless tutorial telling you everything, you must discover things all by yourself.
While you are trying to get a clue to the game, your norns are growing, the dangers are a lot (mushrooms, diseases for example) and at your first disease case you have no idea what to do to save your precious norn.
Is like in the reality when you have no experience on breeding and you start with one subject, that subject suddenly feels sick/doesn't listen to you/get pregnant and you don't know what is the best for her/him.
After certain time, you get some notions, starting to understand that that plant produce a desired/undesired effect and you move accordingly.
I read a few reviews telling that norns don't listen to you. This is another tricky part, first you have to teach them the language (like a child) but at the same time you have to build a relationship with your creatures, so that they are going to listen to you more frequently (but sometimes they simply don't obey you, because they have a mind and they use it).
Don't confuse this game with The Sims. The Sims - in my opinion - doesn't offer no challenge at all because there aren't unexpected events, your sims will not die or lose jobs unless you want them to.
Creatures in the other hand is a lot more difficult, sometimes you are not looking at a specific norn and he decides to travel far away, till near a deadly mushroom , eating it and dying and you feel guilty about that.
Genetic part is the core of the game. What traits you want to transmit? How to deal with a genetic problem? Is there any mutation? Are there any recessive/strong traits? Is a norn more suitable to transmit the traits you want and why?
This game is waiting for a review. Take the first shot!
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Ok, got it
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