Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need. GOD-SIMULATION: You control a...
Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.
GOD-SIMULATION: You control a tribe of dwarves by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You'll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.
SANDBOX GAME: Each game level has many layers of earth to explore, from the sky down to boiling subterranean lava. The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.
CRAFTING: One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.
RTS: At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.
TOWER DEFENSE: Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.
MAGIC: As a divine being, you possess various spells. You can speed up the movement of the dwarves, open small portals, illuminate dark caves to scare away monsters, evoke natural magic in the form of rain or tree growth, hurl fireballs at the monsters’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.
Popular achievements
Who needs elves!
Archers killed 100 foes
common
·
30.37%
Palace
Build shelter with 100% comfort
common
·
38.51%
Flying assistants
Cast imps
common
·
31.67%
Chicken exterminator
Kill 10 chickens
common
·
38.21%
Get your own skeleton in the cupboard
Collect 100 bones
common
·
45.06%
Bra-a-a-ins!
Collect 100 zombie's brains
common
·
39.47%
Collector
Collect 999 resources
common
·
37.32%
Even alone is a warrior!
One dwarf killed 100 foes
common
·
34.48%
Long way begin
Craft 1st item
common
·
79.58%
Goodies
avatars
System requirements
Minimum system requirements:
Recommended system requirements:
Multiplayer available only between GOG.com users.
Cross platform multiplayer (Windows to OS X) is not supported at this time.
Recommended system requirements:
Multiplayer available only between GOG.com users.
Cross platform multiplayer (Windows to OS X) is not supported at this time.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
It's a wellmade stable game, nice graphic and gameplay for inbetween. Everething seems to work well. And unlike many bad reviews about pathfinding of dwarfs, this issue seems to be fixed now, because in my game pathfinding works overall good. There are only few exceptions when it takes a moment. By the way, it's possible to click the button: return to castle. This resets all orders. Then cancel the return command letting the dwarfs free again. The AI Pathfinding resets and everything fine. Only two clicks.
Last but least: There is a new update out including some nice improvements and new content. Please provide the newest update also here on GOG. Thank you.
In my opinion, Craft the world is a really nice, well made game. I´d like to spend much time on building a fortress for my dwarfes. Of course, it is unnecessary to design something awsome, especially if you only want to reach the portal-built and switching to the next level. But the game invites you with many different options for building everything like you may be able to create. The kind of playing remembers me to old days on playing Sim City, where the goal is to enjoy playing and design something new. The challenge of beating all the undead is easy. But it is interesting to build walls and doors, that prevend them from coming in the dwarfs living room. The technology development is accessible. But you do not need to develop every technology for ending your level and it feels a little bit tiring when you start the next stage and have to start from the beginning with stone and wood tools in small caves. I would like to see more updates in the future (perhaps female dwarfes?) or better a small addon. I did not try the multiplayer, but think LAN would be better for this.
All in all I keep on enjoying this game :-)
This game is a lying, buggy mess. The main GOG page states it's Multiplayer/Co-Op which is a flat lie. Multiplayer must be purchased as a separate $6 DLC. WOMEN must be purchased as a separate $3 DLC. I can't decide which disgusts me more. I played this on a friend's PC and learned that her multiplayer DLC absolutely would not be detected by the game, meanwhile the other PC's worked fine for no discernible reason (same version). So even after you go through the disgusting practice of piecemeal multiplayer and women into your game, you may not get it. On top of that, the gameplay is nothing as advertised, the options are basically none like some sort of mobile phone port, and there's no borderless window option, so enjoy having your 2+ monitors all eaten up by this one incredible buggy mess. This should be removed from the GOG store outright for lying about its features.
There's a good game buried under here, but be prepared to dig for it - and I don't mean with your dwarves. I mean digging through online tutorials, help pages, and videos. People confuse THIS sort of game, where the "tutorial" is just a set of objectives with no useful guidance on how to complete them, and where the UI makes everything harder than it should be, with the concept of "no hand holding." But rewarding experimentation and having to consult online how-to videos to do the most basic things are not at all the same.
I Built a private, enclosed room with bed and furniture for each of my dwarves, but they won't sleep there. Instead they just say "Where's my home?" and sleep in the hallway. Game offers no explanation.
I have berries and other edibles in my inventory, but my dwarves don't seem to be able to eat them. Whatever recipes they are used for are locked behind dependencies.
Nothing is intuitive, and the user interface is (almost) zero help at clearing things up. There is a flow chart of exactly what things you have to craft to unlock the things you actually need to craft, but no guidance on what the materials you're looking for actually look like, or exactly how far away you are from the next unlock. Hidden dependencies like a crafting bench will get you: even though you appear to have the ingredients for the recipe, you still can't make it.
*How to actually make a crafting bench? Well, back to the flow chart.
* Oh gosh, the micromanagement! Each dwarf needs to be equipped with gear separately, so far as I can tell, and can be specialized for specific tasks in a variety of ways. Not sure how to tell them apart though, and you get a lot of them very quickly! In the game I played, they weren't even given unique names. Every single dwarf was literally named "Who am I?"
People who like to tinker and figure out everything themselves / watch vids will feel right at home and have a lot of fun. For the rest of us: stay away or buy on a steep, STEEP sale!
(Graphics) - 2d sprites with surprisingly good animation frames. (Sound) - Two soundtrack files; day and night. (Gameplay) - You indirectly control dwarevs by assigning tasks. You may directly take control of a dwarf. Commands dwarves can do that you cannot: replace a block with another, pick up/drop items, preform crafting tasks. Commands unique when controlling a dwarf: place items two blocks away, and item teleport; you have access to the full inventory to place blocks. (Multiplayer) - There are three biomes to select. You must upgrade your portal and cast the 'multiplayer' spell to begin. (Campaign mode) - four worlds to complete, using a linear, unlocking tech tree. Each world feels different, with different monsters and drops associated with enemies. (Criticism) - Unlocking the tech tree gets repetitive fast. You must do it in each of the four campaign worlds, and there are lots of 'filler' items. You do not need to play the campaign to play sandbox in any of the four worlds, so unlocking the four worlds in campaign mode is for its own sake. The music gets repetitive. Multiplayer feels very rushed; something 'tacked on' to sell more. You cannot: start a game in multiplayer, pause during multiplayer, control who joins if staring a multiplayer biome single. It needs the ability to set up a multiplayer game without having to have a sandbox/campaign game ongoing, and a way to pause during the matches. You cannot play a multiplayer match between two players with different clients of the game. For instance, GOG players and Steam players cannot play together. No point to multiplayer if in campaign. Item rewards won't carry over to your next world. Ranged dwarves (Mages/archers) run 'past' enemies first before firing. They take several unnecessary hits. Defense structure are lacking. There are only two. The ballista is weak; the tesla is moderately strong but late in the tech tree and expensive for its damage.
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