Posted on: October 17, 2019

wilkan
Verified ownerGames: 508 Reviews: 155
Does Not Work Inside Program Files Dir
To get it work: copy the game out of the Program Files directory. To avoid crashing in-game: avoid using square select or touching the edges of the game screen. It crashes significantly less with 4:3 resolutions. Before the review, here is why it crashes upon startup: since Win XP (before which the game published), the writing permissions in the default Program Files directories have become stricter every Windows release and the game is probably not coded to acquire them. Copy it to something like C:\games\Corsairs Gold and it will start working. It will still crash if you start it from the launcher .exe, so run it from corsairs.exe to avoid that. Review synopsis: major technical issues hide gameplay worthy of being called the most terrible Pirates! clone out there, with cheating CPU to boot. Only for masochists. Basically, as soon as you take one enemy port town, that enemy will absolutely flood you with ships no way it could afford if it played with the same rules as the player. In practice, 150k gold is big money and enough to buy the biggest military ship in the game (Frigate), yet almost every single ship I board has that much and more on it. Where this gold is coming from is a mystery as I have not seen the enemy trade much in the game. The second you attack enemy as per your mission orders, you are flooded with unmanageable amounts of enemy ships even at 10% of normal speed, i.e. crawling. Because of the ton of micromanagement required to individually replenish every single ship's hull condition and sailors, even that crawl speed is too fast. The UI is not very helpful with this and makes things super slow. Yes, every single ship has its individual cash balance, another thing needed to micromanage. The worst part to micro is the godawful path-finding and the way ships get stuck into one other and fail to pass slower ships (instead they shift and turn infinitely behind the slower one). All this while the enemy is perfectly micro'd and never gets stuck.
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