Posted on: March 17, 2019

paorta
Verified ownerGames: 476 Reviews: 3
Buggy defeats charm
There's obviously a lot of content in Convoy, with seemingly many more possible events than in FTL, and (like many reviewers have already stated) it has the bones of a good game. But the design is really haphazard and unfocussed at times, which leads to an overall experience that feels much less coherent and satisfying than FTL does. (I don't agree with the claim, by another reviewer, that Convoy "solves" the problem of always being pressed for time in FTL—that's the point.) There are design choices right off the bat in this game, like a weirdly truncated tutorial (why include it at all if stuff like instant-death from obstacles, which is unique and cool, isn't covered is beyond me) and having to replay the same starting message every time you begin the game (couldn't you at least give me an option box to turn it off?). Despite all of this I sat down and played a good amount this weekend, and on the second of two deep runs successfully beat the first boss. And—as this is a roguelike, I was expecting to have unlocked something for my efforts (I only had one thing unlocked to that point). But no. Nothing. Just an achievement. Great. I'll pin it to my wall, whenever I log in to Galaxy again to trip it. That seemed lame, but even lamer still was looking at the unlocks (wondering what I could do differently next time) and realizing that I did unlock something after beating the boss—it just didn't trigger. Killed my faith in the game entirely. Why bother playing if it's not going to do even the basic things it promises to do? I'd hoped that because this game is from 2015, some of the bugs other reviewers had complained about might have been fixed, but I guess not. This game also seems poorly optimized for Mac—I have a mid-2016 Macbook which runs a lot of much newer (and more intense) games fine, but Convoy makes my computer fans run full blast just on the title screen. Probably for the best that I won't be playing it anymore.
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