Posted on: October 7, 2020

turin231
Verified ownerGames: 123 Reviews: 5
Killed by the Enemy Design
This was the most disappointing game i have played in awhile. Mostly because it could be a masterpiece. Visuals, lore, atmosphere, story and gun/ability gameplay are excellent. But suffers from the worse enemy design i have seen in a 3rd person game. The FoV is immensely cnarrow thus pretty much all the difficulty of the game come from attacks that come from your back. Adding to this is the extreme effect of the game, which although impressive, make being able to see what is going on incredibly difficult making it even more of a challenge to see attack coming from behind. The worse offender are the bosses. Every single boss i fought was incredibly easy and very exploitable. All the difficulty of the bosses comes ONLY from the add spam during the boss fight exactly because of the backstabbing. To that you have to add the constant add spam at places you have already been and the very bad unnecessary backtracking when you die from the bad checkpoint placement. I guess they went for the Souls games formula but it is not well implemented. In Souls games you, almost, always die feeling its your fault. Here you get the feeling that you are just unlucky. What made me quite the game eventually (17 hours in), was a boss fight that actually had so many rendering effect that crashed the game every time the boss attacked. lowering details made things better but it still crashed randomly about 2/3 of the boss fight. It is a real shame. This was the first Remedy game i ever played. It had potential. But with the bad enemy design and the technical issues....it will probably be the last.
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