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CONSCRIPT

in library

4.4/5

( 23 Reviews )

4.4

23 Reviews

English & 10 more
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CONSCRIPT
Description
CONSCRIPT is a top-down survival horror game inspired by classics of the genre - set in 1916 during the Great War. CONSCRIPT will blend all the punishing mechanics of older horror games into a cohesive, tense, and unique experience. In CONSCRIPT, you play as a French soldier searching for...
Critics reviews
84 %
Recommend
Press Start
8/10
PC Gamer
83/100
PlayStation Universe
8/10
User reviews

4.4/5

( 23 Reviews )

4.4

23 Reviews

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Product details
2024, Catchweight Studio, ...
System requirements
Windows 10, Intel Core2 Duo E4400 or AMD Athlon 64 X2 Dual Core 6400+, 4 GB RAM, NVIDIA GeForce GT 1...
DLCs
CONSCRIPT – Trench Raider Pack, CONSCRIPT – Digital Soundtrack, CONSCRIPT – Golden Gun Pack
Time to beat
11.5 hMain
16 h Main + Sides
24.5 h Completionist
15 h All Styles
Description

CONSCRIPT is a top-down survival horror game inspired by classics of the genre - set in 1916 during the Great War. CONSCRIPT will blend all the punishing mechanics of older horror games into a cohesive, tense, and unique experience.

In CONSCRIPT, you play as a French soldier searching for his missing-in-action brother during the Battle of Verdun. Will you be able to search twisted trenches, navigate overrun forts, and cross no-mans-land to find him, and ensure a home goes unbroken?


  • Experience classic and methodical survival horror gameplay in a unique historical setting: the Battle of Verdun.
  • Highly re-playable with various difficulty settings, multiple endings, unlockable costumes and bonus weapons.

  • Fend off a variety of enemy soldiers and combatants with a variety of WW1 melee weapons and firearms.
  • Survive in an intense, harrowing atmosphere boosted by a unique pixel art aesthetic and oppressive sound design.

  • Navigate intricate level design that promotes item management and route planning, whilst solving complex environmental puzzles.
  • Distinct WW1 themed areas that intertwine and overlap.



Popular achievements
Goodies
Contents
Standard Edition
Digital Deluxe Edition
Officer Edition
CONSCRIPT Base Game
CONSCRIPT – Trench Raider Pack
Soundtrack (WAV)
Soundtrack (MP3)
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
11.5 hMain
16 h Main + Sides
24.5 h Completionist
15 h All Styles
Game details
Works on:
Windows (10, 11)
Release date:
{{'2024-07-23T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
773 MB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
polski
audio
text
Português do Brasil
audio
text
Türkçe
audio
text
русский
audio
text
中文(简体)
audio
text
中文(繁體)
audio
text
日本語
audio
text
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User reviews

Posted on: September 23, 2025

gamergeektwo

Verified owner

Games: 10 Reviews: 1

Good survival horror game

For anyone that grew up on the original RE games, this will almost feel right at home. I do like the premise as just some average joe in the trenches, and the game is grounded to the point where you just have to survive a German attack on your trenchline while finding your brother. The atmosphere is great, and I think the is a must play if you like the more old school survival horror games. My only real complaint is that the game can be too true to the oringal style of surival horror games (minus the tank controls). The combat feels quite stiff and at times I feel like I take unecessary hits, and some of the enemies do feel spongey at times. However, this personally does not really hurt the game for me. I will say if you never played or appreciate the old school style of gameplay, it can be frustrating at times but the game does give you an option to make it a little more forgiving, mainly by giving checkpoints and unlimited manual saves at the cost of hurting your final score if you care about that kind of stuff.


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Posted on: October 19, 2025

Nemisan

Verified owner

Games: 18 Reviews: 4

Good old survival horror

This game is a gem. If you liked Signalis or the old Resident Evil formula, this game is for you. I loved it, it has fun mechanics and an interesting story to follow.


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Posted on: November 2, 2024

sledgefang

Verified owner

Games: 158 Reviews: 5

A worthy Resident Evil Spirtual Succesor

The tension is always high as you play this game which is what you would want in a survival horror.


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Posted on: November 8, 2025

QuietRaptor2866

Verified owner

Games: 33 Reviews: 5

Waited a long time for this game!

I watched the initial gameplay of this so long ago from the youtuber alpha beta gamer, covers all sorts of awesome indie games- just like this. I waited forever and finally snagged it and have been playing it, and my lord. The story, the atmosphere, the music, it really is absolutely awesome. This is a survival horror fan's (who enjoys the old school stuff especially) dream game come true. Get this game, you will not regret it.


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Edited on: November 9, 2025

Posted on: November 8, 2025

Burrito

Verified owner

Games: 1500 Reviews: 54

Solid

Conscript manages to capture the feel of the old PS1 era survival horror games, porting it over to a context even scarier than being trapped in a zombie outbreak : Being a poor random sod in a WW1 trench. It also feels vaguely like a Windows 3.1 / Window 95 era non-console game. Character movements remind me of games like Hunter Hunted or Cell Block A. Actual play involves you running around, expanding your map over the course of six chapters, acquirings various keys (some literal, some figurative) that let you into new areas or access new shortcuts. Lots of bouncing around and backtracking, but in a way that doesn't often cross the line over to feeling like it's wasting your time. There is an item economy that the player has to dial in to. Saves are a limited resource, as is ammo, as are melee weapons. In my playthrough my supply chest is bulging at the seams with in 'just in case' materials, but I find myself playing like a ninja, assassinating individual soldiers and then slipping away until the bosche forget I'm lurking around. I suspect you could be a bit more overt, shooting down enemies left and right but being constantly strapped for ammo and having to fall back on trench knives and entrenching tools to take out the last enemy or two. It's certainly not a one-session game. Each of the six chapters take up a reasonable sitting in and of themselves. Is feeling like a bit of a slog a positive or negative in a game set on the front of World War One? It did make me grumpy quite a few times. The save limitations meant losing 45 minutes or an hour of play when I got taken down. There are a few instant-kill situations that, while fairly advertised and not overly mean, stung pretty hard when I messed them up. This is probably more of a feature than a bug, a callback to the era of gaming being emulated. Can a good game make you upset? I'd say "Yes", but if you disagree it might be a factor to consider. There's also an issue with enemy strength escalation - with a minimum of fancy footwork you can take out the bog standard gasmask guy with a trench shovel and lose maybe a fifth of it's edurance. By chapter four you can sneak up and shank him unaware with a trench knife, chop half the endurance of a fighting axe (stronger than the shovel) away, and empty eight rounds of machine gun ammo into him and he'll still be standing. There's a weapon-leveling system at play, using limited resources, so the power creep can level out or you can end up with one or two overpowered weapons and a handful of near-useless ones. While playing I never felt lost, often choosing between two or three things that seemed prudent to pursue next. Fights lean in the player's favor - I think if the save limitations weren't present the game would be hovering around the line of mud soaked power fantasy, as your kill count gets pretty darn high by the end. It feels a bit 'gamey' at times - I just picked up a key or major item, so I know some random enemies have probably spawned in safe spaces I've already cleared, so I should walk to my next objective instead of running carefree. The repeated use of the same areas meant that they could really focus on making each one feel at least a little distinct. While one muddy trench is a lot like another, you quickly get a feel for where exactly you are within the network through subtle clues and unique background assets scattered thoughfully around. The last hour or so has some 'unreliable narrator' / shell-shock fueled living nightmare imagery. I think it slips the line into Magical Realism, which compromises the mud-and-blood horror of the trenches, but reasonable folk could disagree. What's in my books beyond the pale is one optional puzzle that affects which ending you get, the answer of which is so reliant on "Game Logic" and a bit of quasi-time-traveling dream logic that impossibly manifests itself into the war. Luckily it's optional, but it's decisively outside the realm of 'shell shocked veteran is seeing things' and in 'WW1 but with magic' territory. It's pretty good, overall! I'd generally recommend it. If you were only going to play maybe 20 video games in your life, give it a pass, but if you are a game lover looking for an oppressive atmosphere and a reasonably long runtime in an environment not often depicted in video games, give it a go.


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