Posted on: April 5, 2020
Early Access review
TheRealDusky
Verified ownerGames: 824 Reviews: 12
Enormous potential... awful performance
TL;DR: A brilliant, lovingly crafted, experience that is held back only by the game's poor performance. I would recommend holding off (or buying to support development, but don't expect to play yet) if you're closer to the minimum requirements than the recommended. This game has huge potential, and you can see that the developers realise they have the makings of something incredibly unique on their hands. Sadly, the game's terrible performance is just too much to ignore right now. Early access games are often janky etc., and I was expecting that coming into this, but the poor performance is on another level. My system's specifications aren't exactly top of the line (i5-7300HQ, GTX 1050Ti 4GB, 16GB DDR4, 512GB M.2 SSD) but they exceed the minimum requirements. The game, when it settles down, will run at 55 - 60fps on low settings and 45-50fps on medium @1080p. The problem is, for the first few minutes when entering an area the game stutters drastically. I don't have this problem in other games with similar system requirements. Of course, I realise that this is still fairly early in the development process the devs are going for, but the fact remains that it is still unplayable for systems like mine, despite the system requirements suggesting otherwise. With that out of the way, when the game ran smoothly the experience was very enjoyable. Beautiful environments, immersive voice acting, very promising base building system, tense combat and an intriguing story. I don't regret buying this at all. I'm only saddened by the fact that the periods of stutter make it too aggravating to play. I'm hoping that the devs start optimising the game/ fixing stability so that I can dive in and enjoy what seems to be something that's already great despite not being fully realised yet.
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