Posted on: June 23, 2012

qrl.418
Games: 123 Reviews: 4
Over-extended.
Chaser follows the futuristic exploits of an amnesiac toughguy on his journey to Mars, murdering (or tangentially causing the death of) nearly everyone he meets along the way. If you've watched Total Recall, you'll immediately see a lot of parallels between it and Chaser. While Chaser begins nicely, it's apparent within about three levels that the game design is very limited. The trek to Mars is extremely long and drawn-out, with some levels so dull, confusing and repetitive that I find it hard to believe they're in a commercial game. Compounding this, levels are populated with homogenous enemies that almost all behave in the same way. I wouldn't have a problem with this if the soldiers were interesting. Many just stand around, firing when you enter their line of sight. Others can approach you and do spiffy dodging maneuvers, but they seem incapable of opening doors! The fact that Chaser can't match or exceed the AI in Goldeneye 007, a console shooter from six years earlier, is simply mind-boggling. Player movement is a hassle throughout Chaser. Your jump height is lower than usual for an FPS, and the "crouch-jumping" technique is absolutely vital for climbing various props. I got stuck in the ground several times, forcing me to reload. Loose bricks and other debris on the ground act like obstacles and have to be jumped over. Swinging doors can pass through you and close. The player is especially susceptible to fall damage, made more annoying by there being no sound effect to indicate falling pain. Of course, Chaser is also full of Quake-style ladders that are difficult to engage from the top. Ugh. With the addition of enemies that pilot mechs and wield rocket launchers, the final set of levels on Mars are a real slog to get through. Quickload City, if you will. The very last portion of the game is literally an orthogonal maze with spawn triggers located in the dead-ends. I still have part of it mapped out in a notebook, taunting me from my desk. As noted by others, the ending is completely underwhelming, which just adds insult to injury. Chaser isn't the worst FPS I've played lately, but it clearly suffers from either time constraints or over-ambition, or both. If you're looking for a solid block of FPS cheese, I'd recommend Duke Nukem 3D, Blood (warning: super difficult), and Serious Sam in a heartbeat. For Mars-themed games, Red Faction is acceptable for the most part.
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