Winner of Best Indie Game at the 2024 New York Game Awards and nominated multiple times at other ceremonies including The Game Awards and the BAFTA, Chants of Sennaar is a critically-acclaimed puzzle and adventure game developed by Rundisc.
Divided since the dawn of time, the P...
Winner of Best Indie Game at the 2024 New York Game Awards and nominated multiple times at other ceremonies including The Game Awards and the BAFTA, Chants of Sennaar is a critically-acclaimed puzzle and adventure game developed by Rundisc.
Divided since the dawn of time, the Peoples of the Tower no longer speak to each other, isolated by fear or mistrust. It is said that one day, a Traveler will find the wisdom to break down the walls and restore the balance. Travel the endless steps of a prodigious labyrinth, uncover the truth and unveil the mysteries of this fascinating universe where ancient languages are both the lock and the key.
Inspired by the myth of Babel, discover an enigmatic and vast tower. As the Traveler, delve into a world full of mysteries, where Peoples have grown distant, unable to communicate with each other anymore. Begin your adventure in a prodigious tower inhabited by five distinct Peoples, observe, listen, and strive to mend the bonds of distrust.
With a smart gameplay system, explore and solve various puzzles to uncover the mysteries of five different interconnected languages. Always guided by your trusty notebook, note each symbol, keep track of your surroundings, engage in conversations with people and unravel the meaning of every glyph. Each step will pave your way to the top of the Tower as each word will restore the link between People.
Dive into an enthralling and colorful world full of secrets. Tumble headlong into a beautiful world inspired by impactful European comics authors where every floor of the Tower possesses its own visual identity, supported by distinctive technological levels, architecture and culture. Embark on a poetic and enchanting journey driven by a soul-stirring, lyrical soundtrack, made by Thomas Brunet.
I finished it without meeting any bug. This game is sometimes very difficult. It is not always easy to understand a drawing and find the glyph represented. You need to find the vocabular and also the gramar of each language. The plural of a noun can be expressed in different ways according to each langage. The order of the sentence can also be different.
The only thing I did not like very much is the very end of the game : having to flee a monster using the mouse only is not very interesting neither easy. But the game is worth 5 stars.
I don't think I've ever played another game like this; the "figure out the linguistics" engine for each map is ingenious. Right from the beginning, the storyline is intriguing and engaging. "What is this world? What am I doing here? How did it get this way?" It's right up there with Myst/Riven/etc. as far as driving instant obsession until you finish it. The artwork is easy on the eyes and has a unique style. Each realm definitely has its own thematic "feel" to it, that makes the game feel very well thought-out.
There was a game-breaking bug, as others have mentioned, in the bard maze, but the developer has posted a patch for it (check GoG forums), so this turned out to be a minor nuisance rather than a deal-breaker. (Hopefully this patch has been integrated with the GoG build by now.)
There is a bit of tedium on each level, when you can't figure out your next move quickly, and have to iterate through all the places you've already been, but that's true in any world-exploring puzzle game. Overall this was absolutely worth my time, and my only regret is that once you've solved it, there's little replay value.
Still, I'd recommend this game to anyone who likes a good story and engaging puzzles. It was memorable.
Cool puzzle game centered around translating languages. Short but contains no filler. Only getting lost hinders you. And not realizing the solution to puzzles of course. Easy 5 stars for me.
Calm and thoughtful point-and-clicky with interesting puzzles and constant language-based problem solving. Bought in on a whim when it came up for sale but highly recomended.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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