Cat Quest is an open world RPG set in the pawsome world of cats!
Leap into a grand adventure in purrsuit of the evil Drakoth and your catnapped sister! Explore Felingard's huge overworld map, risk life and limb delving into dungeons for epic loot, and lend a paw to a furry cast of characters in a...
Cat Quest is an open world RPG set in the pawsome world of cats!
Leap into a grand adventure in purrsuit of the evil Drakoth and your catnapped sister! Explore Felingard's huge overworld map, risk life and limb delving into dungeons for epic loot, and lend a paw to a furry cast of characters in a flurry of side quests.
Real-time Combat
Combat in Cat Quest takes place entirely in real time, allowing you to get close to enemies with a slash of your blade, dodge roll to avoid a counter-attack, and then finish them off with powerful magic! Wield the ancient spells of Lightnyan, Flamepurr, and Healpaw to vanquish your foes! (Fur real!)
Equipment Customization
Outfit your catventurer with a whole basket of equipment! Prefurr casting spells? Don an arcane hood, robes, and a staff to bolster your mana reserves! Want to protect yourself from attack? Deck out your catventurer with chainmail armor to increase your health and provide an extra level of protection. Weapons, armor, and spells can be mixed and matched to create the purrfect combinations for your playstyle!
World Exploration
The world of Felingard is littered with interesting places and people! Discover a possessed town whose residents lust for obscene amounts of meat, assist the mages Mewlin and Meowgan in their search to break a magic seal, and locate someone's missing delivery of "House of Parchments" and "The Pouncing Dead". Exploration is one of the main scratching posts of Cat Quest, and with locations such as Bermewda's Triangle, the Furbidden Fields, and Pawt City to explore, it's time to get pawing!
Soundtrack
Experience an enchanting orchestral score inspired by classic RPGs!
Half way through the game I realize this game is basically 30 fetch missions cobbled together. There is something homogenous about these missions that make them feel repetitive. The plot also feel uninspired, compared to most RPGs old or new.
When one first starts playing this game it gives the feel of a simple kids game. This is quite deceptive as it later becomes quite challenging.
It has good humor and not too short or long for my taste.
The story works, though I would call it the games weakest point.
Great mechanics and controls. Fun concept and characters. Not the most epic thing ever, but works the way it is.
One downside is that audio did not work in Wine and changing away from the window caused the game to freeze.
(PC review) Cat Quest simplifies the RPG mechanics down to its core -- fetch quest, kill all the baddies, get random loot, level-up, repeat. You'd think it would get boring but the cat-puns are fresh and the dialogue knows when to be tongue-in-cheek.
The action combat is similarly refreshingly simple, it's Attack, Magic, and Dodge, the controls feel tight and fast. Strongly recommend playing this on a gamepad attached to your PC (Logitech F310 worked great with the default config). The enemies get a little bit familiar, firmly tied to their magical attack pattern, but that just means you get to slip into the war dance rhythm.
The art style is gorgeous and bright, energetic and just fun. Crisp lines, deliberate animation design. Each creature, landmark and NPC has its own character. Some NPCs are borrowed but most are fresh or at least remixed.
Cons: There’s a touch of grinding when you hit a cave that’s harder than you expected and you want to level up your magic. I recommend trying out all the different magic spells and find a few different ones to get comfortable with, as the first fireball attack doesn’t level enough to carry you to the end of the game.
Another con is that all loot pickups, even the “store” is all RNG and there didn’t seem to be a way to sell or even trash your unused gear (you just have an infinitely big sortable inventory). In some ways this is “the simplest inventory system you could possibly design”, and in Cat Quest’s pursuit of elegant simplicity this is almost forgivable, but awkward.
Story was solid in the beginning, went a bit confusing with the final boss fight, but had a nice happy resolution in my opinion.
In all, I had a lot of fun with this game, the controls were tight and fun, and the dungeon fights kept me on my toes (but in a relaxed way, if that makes sense).
4-6 hours of entertainment. Perfect for kids. Worth it, if only to see “here’s what an elegantly simple fun action RPG looks like”. Probably low replayability.
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