CARRION is a reverse horror game in which you assume the role of an amorphous creature of unknown origin. Stalk and consume those that imprisoned you to spread fear and panic throughout the facility. Grow and evolve as you tear down this prison and acquire more and more devastating abilities on the...
CARRION is a reverse horror game in which you assume the role of an amorphous creature of unknown origin. Stalk and consume those that imprisoned you to spread fear and panic throughout the facility. Grow and evolve as you tear down this prison and acquire more and more devastating abilities on the path to retribution.
Copyright Phobia Game Studio 2020. All Rights Reserved.
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As you may have seen in other review, the concept of being the big scary monster is very good and well executed. the envierments are detailed and there is a constant sens of progression that make every new levels fresh. The game works like a metroidvania, where some paths are blocked until you unlock the new skill requiered to go through. there are some puzzles, but nothing a complicated.
The downside would that the game is very short for the price. it took me less than 4 hours to beat the game and get 90% of the achievements. (only missing 2)
So i would recommand this game, but on discount.
The idea is great, and it's quite well executed. The graphics and soundtrack are amazing. You really get that weird "Alien"-like feeling of wobbling through air vents and surprising unsuspecting humans.
It is executed about as well as it could be.
But the game is pretty short, I went through in one Saturday afternoon. And toward the end, the idea really starts losing steam. After you get used to the gameplay there really isn't much more.
Late-game fights are a bit frustrating because it's very difficult to control your screen-filling blob precisely. I ended up constantly running down the wrong corridors, getting sucked into the wrong pipes, and being shot dead by enemies off screen. Luckily there are usually save points nearby, so you don't have to replay a lot. Still, combat turned into a crapshoot of "try it ten times until you randomly make it."
For reference, your blob can insta-kill almost every enemy in the game, but many of the late-game enemies can also shred you from full health to dead in less than 5 seconds, some from off screen. And there are insta-kill enemies as well. Combined with the chaotic controls and overloaded graphics, that means either a ton of hit and run or just roll of the dice.
I thought the puzzles were a bit lame, forcing you to change shape to get access to different abilities and progress for no reason at all. Almost all abilities were completely useless except to access certain Metroidvania-style gates, too. It just felt a little forced toward the end.
The graphics are a bit overloaded, too. I had to look up solutions to puzzles several times where it turned out a switch or something else was blocked by a piece of blood or debris that I just couldn't see on the busy screen.
But still, the overall gameplay was hilarious and unique, and I think it's definitely worth the price of admission. Just be prepared that it gets a bit old a few hours in, and then to be glad when you've beaten the game and it's over ;)
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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