Posted on: March 26, 2020

sMull
Games: 384 Reviews: 12
Great fun
The premise is pretty straightforward: you've crashed on an alien planet, and you need to find a way to escape. Besides the standard jumping and shooting that make up the basic elements of a platformer, Capsized sets itself apart with the use of a few enjoyable and well put-together features. The levels are as much vertical as they are horizontal, so the player has been given both a jet-pack and a grappling hook to help him navigate them. By successfully using these, separately or in unison, you can do some great maneuvers and fight the aliens in a creative fashion. Obviously the hook can be also used as a weapon allowing you to either grab objects which then become lethal upon release. As any self-respecting platformer Capsized has a good selection of weapons (all with alternate fire) and power-ups scattered across the levels, as well as secret areas, achievements, and level stats which greatly increase the already high replayability of the game. There are quite a few instances where you're required to plan ahead courtesy of traps and door switches that provide for some light puzzle elements. Even the aliens you encounter require different approaches and tactics, which also depend on what weapons you're carrying and the type of terrain and obstacles you're fighting around. There are both cramped and tight levels where you push your way through tunnels and caves, and there are also wide open areas allowing you to unleash your weapons and go crazy with the hook or the jet-pack. One thing that two-dimensional games do best is allowing the developers to create distinct and detailed visuals, and Capsized is no exception. The thirteen levels are all excellently drawn and are packed full of detail resulting in really crisp and vibrant environments. Along with some subtle special effects such as night time, sun rays, smoke, and debris, they really suck you into the alien world. For ten dollars this is a no-brainer; simple as that.
Is this helpful to you?