Posted on: October 29, 2017

CynicMimic
Verified ownerGames: 324 Reviews: 19
Blocky Characters Pushing Blocks
I'd call myself a fan of the series, but I've only played this one once before (way back when it came out). Now I've tried to play it a second time, I'm remembering the reason it took me this long. The switch from 2D to 3D was, to put it bluntly, an uninspired decision based on trends at the time of release, that adds nothing of importance to the game, and takes a lot away. The visual style set up in the first two games was gone, and most of the series' charm went with it. The game was a little blocky and ugly even at the time of release, so today just imagine that amplified ten times over. The archaic 3D means that every area looks bland, is devoid of detail, and feels empty to explore, which was definitely not a problem with the detailed 2D style of the last two games. The simple point-and-click controls have been replaced by awkward tank controls with fixed cameras, Resident Evil style. All of this just feels... pointless. The series didn't need this. There's no value in this. What were they thinking? The puzzles in this game are mostly very simplistic compared to the last two, it feels like they really dumbed it down, and there are so. many. crate puzzles. Crate puzzles involve either monotonously pushing crates around, or restacking them into the right positions. You have to do it in almost every single area you visit. It's like they needed to find one thing that wasn't possible in 2D, and then use it over and over again to justify making the game 3D, regardless of how boring that thing is. There are also many more moments where it's possible to die in this game, which you avoid by doing a single-button-press quicktime event that you need almost precognitive reflexes to get right on the first try; and, you guessed it, it's not fun. On this playthrough, I got half way through the game when I realized I wasn't enjoying myself at all. I won't be finishing it, and I won't be playing this one again. Skip it.
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