Posted on: July 23, 2012

akg1486
Verified ownerGames: 51 Reviews: 4
Not the best in the series
Great adventure games are all about an underlying story, event triggers that are not too ridiculous and puzzles that are neither trivial nor agonizingly difficult. The Broken Sword series, of which I have played parts 1 through 3, is not as good as my favourites Tex Murphy and Gabriel Knight, but not bad. But the first two are, in my mind, superior, despite the "old" graphics. Part 3 is, I think, an attempt to modernize the graphics that sacrificed the playability. Today, it does no longer look modern. Constantly having to change arrow keys when moving around depending on the point-of-view is frustrating. When looking for clues, there are an awful lot of locked doors that have to be tried. The physionomy of the female characters, including that of main protagonist Nico Collard, does little to change the perception that adventure gamers are pathetic little men who do not spend a lot of time outdoors. (The fact that the opening segment includes just such a man is a bit refreshing, though.) What I found most irritating, however, is the fact that as long as you ask everyone you meet about everything, the story moves forward. It's almost like watching a cartoon, except with a few keystrokes now and again. The puzzles are few and far between and not really challenging. The constant references to, in particular, Part 1 may be confusing to a player who starts with Part 3; it's hard to say. I played Part 2 first, and even the few references to the first episode it containted made me wonder if I was missing anything. I suppose it is the nature of the series, but all Broken Sword games I have played have the exact same story: mystical natural forces are about to be let loose by a secretive society, and you must stop them. In Parts 1 and 3 it is even (roughly) the same society. (That is not really a spoiler.) The main characters, George and Nico, could have been used in other settings, evolving the characters and their relationship. As it is, it's deja vú all over again.
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