Posted on: May 28, 2025

lotnik_xaos
Games: 219 Reviews: 1
Nice little cRPG with some great ideas
At release the game was a bugfest + it lacked a lot of features the devs originally wanted to include, but they stayed with it and still implement fixes, new content, and reworks of all sorts. Now it all works well, some things are telegraphed more clearly, the map is more open, the dialogues have party-wide skillchecks (before only you were checked, but they wrote new options for companions), general companion relationships were greatly reworked, many big and small quests and their areas got added a lot of optiions and more clearly pronounced consequences. I played the game on release, I liked the ideas, the moral compass, the Aussie post-apo vibe, different origin stories having their own prologues and dialogues throughout the game, etc, but the game was really rough/showed its low budget in a bad way, but now it all looks and plays well, it won't conquer the big world and won't score some great awards, but it's a nice game with unique setting and atmosphere, and a good post-apo story full of choices and consequences (these were present before, but didn't show if you didn't have tools/skills to achieve them - just like it worked in old cRPGs, which led some people to believe that there are only singular resolutions to quests, it wasn't true then and it isn't now, but now there's more options visible for just such players; same goes for consequences - there's lots of variables, and they are often merciless, some actions will lead to sadness and failure, to defeat, and I like that, but some people seem to like multiple options only if all of them have positive outcomes - this game may look colourful, but the world is grim and clearly positive consequences are rare, it's often safer to care just for yourself and your group, because the rest of the wasteland wouldn't help you without something in it for them). Low budget, high concept RPG project with mixed execution (but improving!), totally worth playing, but keep in mind that's an uber-indie, moneyless game
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