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Broken Roads

in library

3/5

( 13 Reviews )

3

13 Reviews

English & 7 more
Offer ends on: 25/09/2025 15:59 EEST
Offer ends in: d h m s
34.9913.99
Lowest price in the last 30 days before discount: 13.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Broken Roads
Description
Born of a love for traditional computer role-playing from franchises such as Pillars of Eternity, Disco Elysium, Fallout, Wasteland, Tyranny, Pathfinder, and Baldur's Gate, Broken Roads provides a rich, engaging narrative in which players make their way across a desolated future Australia. Blending...
Critics reviews
33 %
Recommend
User reviews

3/5

( 13 Reviews )

3

13 Reviews

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Product details
2024, Drop Bear Bytes, ...
System requirements
Windows 10, x86-compatible 1.4GHz or faster processor, 4 GB RAM, NVIDIA® GeForce® GTX 970 or AMD Rad...
DLCs
Broken Roads Soundtrack, Broken Roads Artbook
Time to beat
19.5 hMain
24.5 h Main + Sides
45 h Completionist
24.5 h All Styles
Description

Born of a love for traditional computer role-playing from franchises such as Pillars of Eternity, Disco Elysium, Fallout, Wasteland, Tyranny, Pathfinder, and Baldur's Gate, Broken Roads provides a rich, engaging narrative in which players make their way across a desolated future Australia. Blending together traditional and all-new role-playing elements on top of a classless system offering nearly unlimited character development options, Broken Roads presents players with an original morality system: the Moral Compass. This novel design sees dialogue options and questing decisions influence, and be influenced by, a character's philosophical leaning. 

 
 

Immerse yourself in a game world set in post-apocalyptic Western Australia filled with intricate lore, deep history, and compelling characters. As you embark on your epic journey, complex storylines, branching quests, and memorable encounters await. Uncover hidden secrets, unravel political intrigues, and confront moral dilemmas that challenge your assumptions about right and wrong. Every decision you make shapes the rich narrative, leading to multiple outcomes and ensuring a truly personalized gameplay experience. From the grand overarching plot to the smallest details, the world is brought to life with atmospheric descriptions and vivid dialogues, delivering an immersive and unforgettable adventure. 

 
 

The game seamlessly merges classic RPG elements with innovative features, providing players with a unique and customizable gameplay experience. Building upon a classless system, it offers an extensive range of character development options, allowing players to shape their abilities and skills to suit their playstyle. The inclusion of all-new role-playing elements adds depth and complexity to the game's mechanics, intriguing moral choices, and immersive narrative arcs. 

 
 

The Moral Compass introduces a groundbreaking morality system that goes beyond traditional notions of good and evil. Instead, it focuses on a character's philosophical leaning, allowing players to shape their protagonist's world view in unique and nuanced ways. 

For example, a character who leans towards utilitarianism may prioritize the greater good, making decisions based on the overall benefit to society, even if it means sacrificing individual lives. 

With every tough decision that is made, the characters Moral Compass can shift, potentially making them more broad or narrow-minded or even able to change their morality entirely as the journey progresses. 

The system allows players to create a protagonist with a unique moral identity that influences their journey and relationships, but also is influenced by every choice they make. 

 
 

Roam the vast Outback, explore decaying urban centers, and navigate treacherous desert regions as you uncover the secrets of this hauntingly beautiful and dangerous land. Survive, fight, and forge alliances in a unique setting that captures the essence of Western Australia's diverse people and landscapes and brings a fresh twist to the post-apocalyptic genre. 

Copyright © 2023 Versus Evil LLC. Broken Roads TM is a trademark of Versus Evil LLC® Versus Evil® is a registered trademark of Versus Evil LLC.

System requirements
Minimum system requirements:

The developers describe the content like this:

Our game is set in Post Apocalyptic Australia -- the language fits the setting with the Australian background and history.

Violence is in combat and in the world around you. You'll see characters die, characters try to harm others, and characters do whatever they need to do to survive.

The developers describe the content like this:

Our game is set in Post Apocalyptic Australia -- the language fits the setting with the Australian background and history.

Violence is in combat and in the world around you. You'll see characters die, characters try to harm others, and characters do whatever they need to do to survive.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
19.5 hMain
24.5 h Main + Sides
45 h Completionist
24.5 h All Styles
Game details
Works on:
Windows (10, 11)
Release date:
{{'2024-04-10T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
11.4 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
Español (AL)
audio
text
français
audio
text
polski
audio
text
Português do Brasil
audio
text
русский
audio
text
中文(简体)
audio
text
Critics reviews
64
Top Critic Average
33 %
Critics Recommend
OpenCritic Rating

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User reviews
Overall most helpful review

Posted on: April 11, 2024

toudi

Games: 59 Reviews: 2

Average at best

The game has potential but bad design decisions drag it down. Keep in mind I'm in maybe about 4h in to the game but some things just pop up and hit you in the face that I doubt it will get much better. Visually the game is nice to look at a lot of well drawn places but no way to adjust any gfx settings the only options are "resolution" and "window mode" Voice acting is generally ok but the narrator oh god its like listening to someone scratching a blackboard its like someone is reading a text no proper skills to be a narrator. Gameplay wise there are some bad design decisions here for the most part. - Your unable to move by clicking the map not the camera and not the team. I find it just mind blowing how they decided that that is ok. - the team moves so slow and there are times the animation slows down even more for no reason. - when you want to interact with someone they all need to move into posstion. - Except the tutorial combat and 1 conversation skill test i did not see any more combat or skill tests in the 4h of the game. I have shooting skills maxed out and did not even have a chance to use it. since you get xp for every silly interaction with anything. When it comes to combat not much I can say I did not experience it yet except the tutorial and all I can say from that is that the UI reminds me of a console port. There is no skill bar you right click to pull out a radial menu for your skills. RNG is crazy I had over 80% to hit and missed 8 times 0_o thats even worse then xcom2 approach. I really wanted to like this game its set in a Australian wasteland after nukes get dropped who would not get mad max vibes from that. But the design decisions and the apparent lack of consequences of your decisions except someone summarising it at some points is not what I was expecting. I did not expect a BG3 lvl of gaming but at least close to Wasteland 2


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Posted on: April 20, 2024

gtch

Verified owner

Games: 106 Reviews: 1

Good story on a slightly rough game

It took me a couple of hours to really get into Broken Roads but once I got my head around the avalanche of characters you meet in the first hour I found myself getting drawn into the story. This is a quite story-heavy game but fortunately it's shaping up to be a good story... something mysterious is brewing (no spoilers!) and I need to know what it is. The gameplay itself is a bit rough around the edges, it doesn't have the polish of a big budget game. For example gathering companions to go on a mission out in the world is janky because you just pick them by name with no information about them, not even a portrait. For the first few missions I had no idea who any of them were because I couldn't remember their names from the menagerie of characters I'd just been introduced to. Then the combat with those characters is just reactive and not strategic because I have a bunch of random characters who I couldn't distinguish between. I'd rather have less combat. This stuff detracts from Broken Roads and gets in the way of enjoying the story, but I can cope with it. Where Broken Roads shines is its atmosphere. They have built a world that feels legitimately post-apocalypic Aussie, and I love how much it leans in to its Australianess. The art and music in the game are excellent. It feels like real place and it has character. It's this world and story they've created in it which is drawing me back in despite the shortcomings of the game itself.


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Posted on: July 3, 2024

greyhat

Verified owner

Games: 1431 Reviews: 16

Worth playing IMO

Broken Roads had a pretty rough launch. Despite that the game was fun to play even in it's rough state. Thankfully, the developers are standing by their game and not giving up on it. The last couple patches have addressed a lot and have made the game better. You are doing yourselves a disservice by not, at least, trying it. I do not think you will be disappointed.


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Posted on: January 19, 2025

Elkor_Alish

Verified owner

Games: 298 Reviews: 56

I Don't Know

So this is a game which is too tied to its rails to really be considered an RPG. Want to defend a town that the story demands be destroyed. Sure, but you can't win. . . Why give the player the choice to do something futile? It only wastes their time and guarantees frustration when, after repeated attempts and a restart to respec, they finally look for a solution online only to find the devs confirm its impossible. . .They designed a scenario as an option for players to pursue which literally cannot be beaten. The two fundamentals of an RPG are choice and consequence alongside risk and reward. They obviously don't believe in choice or reward which leaves something kinda broken and less than satisfactory. There is another fight later on where you are supposed to rescue an acquaintance from their captors. If you agree to help the town priest with their own plan a member of your party throws a fit, if you change your mind and do it their way without assisting the priest. . .You end up locked out of completing the quest because it fails to update to reflect the decision you made -after a lengthy combat against overwhelming odds when you are severely under-leveled. Again, no respect for player choice or agency. Again, all risk, no reward. Again a waste of time. It isn't a bad game, but the developers need a lot more seasoning. Hopefully they learn something from this. They are so set on telling the story they made they forget that the player needs to shape the narrative too. This is rough, but it isn't bad. Its low budget, but stable and lovingly made. It has some personality even if narrative aspects are a little thin. It is obvious a lot of care went into this, but it is equally obvious that it needed a little more work conceptually. Hopefully they will all go on to make better games and enjoy greater success.


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Posted on: June 3, 2024

OmegaPotatoHead

Games: 18 Reviews: 20

Don't bother wasting the money.

The description mentions Pillars of Eternity, Disco Elysium, Fallout, Wasteland, Tyranny, Pathfinder, and Baldur's Gate. Play those instead.


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