You are a mercenary possessed by a flame demon in a desperate world ravaged by seven Ice Lords and their Dead-Army.
In this RPG where all your choices lead to consequences, you will have to choose between unleashing the powers of the beast within and rejecting the demonic influence that wants to c...
You are a mercenary possessed by a flame demon in a desperate world ravaged by seven Ice Lords and their Dead-Army.
In this RPG where all your choices lead to consequences, you will have to choose between unleashing the powers of the beast within and rejecting the demonic influence that wants to claim your humanity.
Freely develop your abilities and combat style through three skill trees: swing the heavy weapons of the Fighter, wield the sneaky dual daggers of the Ranger, or use the devastating flame spells of the Pyromancer.
Recruit companions who will live, love, hate and fight alongside you against the dreadful creatures of Vertiel, in real-time epic battles based on tactics and reaction.
The bigger the danger, the greater the temptation to draw on the demon’s power at the cost of your soul… which way will YOU choose?
I enjoyed playing this game all the way until the end. Fair difficulty (the first boss might challenge you though). BUT this is one of very few games I did not finish because - gameplay spoiler - you do not need your powdermaster skills throughout the whole game. Until the final boss. As far as I understand it, it is not possible to beat him without traps.
The gameplay loop is unsustainable. It features a mediocre combat system that is unresponsive and unintuitive, with rigid controls/mechanics that are repeated over and over again.
Now, regarding the RPG progression, it is simply useless. The progression system fails to add anything to the gameplay. Quite the opposite, the game gets progressively more difficult and our character seems to get weaker. I honestly don't know how they managed to do something so unbalanced with such small skill trees.
If you're reading this, you have every right to think that I'm bad at this game because I don't understand the right way to play... And you're probably right, I'm bad at this game. However, if I couldn't understand the game's mechanics, that means there's a flaw in the game design.
I only don't give this game the lowest score because the story was passable and the possibility of decisions that affected the plot made the narrative quite interesting at a certain point.
The big problem with this game is that it proposes a mental challenge instead of a skill challenge. It challenges how long you as a player can put up with these horrible controls/mechanics.
The game's story is entertaining enough but the gamplay feels a little slow at times/ I've abandoned and restarted it a couple of times, currently in the process of finishing it but it has started to feel like a chore.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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