Posted on: October 10, 2025

Ike.Wassom
Verified ownerGames: 128 Reviews: 8
It's fun to be Batman.
Well, you're not really Batman, but it is fun.
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Posted on: October 10, 2025
Ike.Wassom
Verified ownerGames: 128 Reviews: 8
It's fun to be Batman.
Well, you're not really Batman, but it is fun.
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Edited on: October 13, 2025
Posted on: October 13, 2025
0ritfx
Verified ownerGames: 309 Reviews: 6
Probably the best solitaire ever
TL;DR - the title. Feedback below, dear devs, based on 200h: 1. I like the writing. Although the Cultist had darker tones of texts, which I was enjoying more. 1. Red herrings are a bit much - I recall that a hen's egg evolved under Transformations & Transfigurations and a significant Moon aspect. That was a lie. 1. I didn't figure a lot of formulas - for moth, some 15-level stuff. 1. Cooking was a particularly difficult thing. So many books, not a single cookbook! 1. Languages acquisition is a bit random. All I can do is sit around and wait patiently. 1. ...unless you are lucky and find a random numa ink laying around in a cache, and figure it out from there. Paradoxically numian visitors are much more regular and reliable. 1. The key could be a knock-aspected tool methinks. 1. I think that I have missed some numina. I did find the one hidden underground because a key was a possible ingredient. 1. It seems that some aspects are better than others. Like, at the end I had a half of a bookshelf of moon books, each with a different moon-related memory. 6 memories like that. For edge it was a half of that. 1. Hints for 10-aspect recipes are a lifesaver. 1.Mazanine fife and numapears are a gamechanger. 1. Finding 15-aspect recipes seems impossible sometimes. If the hint is a single line in a book or two, hidden among red herrings... welp. I am helpless. I needed more and clearer ones, I guess. 1. I have used so much wormwood dreams. 1. The priest is the best nectar-and-forge-aspected help. Weirdly better than an orchardkeeper or the smith. 1. I did not piece together what has happened, only some glimpses of the lore. I don't mind, I felt the vibe and it was enough. But if that's a result of ~200hours, then the writing could be a bit too obscure. 1. I wanted more from the books, I think. The description + 2 lines seemed fine, bu... honestly? I would pay 15 bucks for book illustrations DLC.
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Posted on: May 15, 2025
Singerspell
Verified ownerGames: 96 Reviews: 2
Needs a Tutorial - Slow and Tedious
I suppose if you want a quiet, dull night in, this game is for you. This game needs a tutorial. The lack of a tutorial is incredibly frustrating. It has complicated card mechanics that are not obvious at all. It took me 30 minutes just to figure out how to open the first door/get off the beach up into the village. Once you get into the house/library proper the game feels very railroady. For those of you not familiar with the term, it means you're locked into one story track and there is no room for deviation. The lack of inventory tracking options is frustrating. The zoom in/out functions to see the various rooms seems to be locked into specific presets that are not necessarily optimal depending on what type of computer/computer monitor setup you are using. As far as the plot. I had expected something a little more exciting than what I've seen. As someone who is a completionist, I probably will, if I decide to devote the many hours apparently required to complete this game, read all the books/uncovered materials. I have a friend, however, who would not. This game is not for people who like to rush through to the end. The village mechanics are odd/obtuse. I've spent more time in the tavern than anywhere else, and the NPCs I've picked up there seem relatively useless. I mean, why would I need two poets on the same day? Makes ne sense. And the tavern folks are EXPENSIVE to hire. Money making in the game is not obvious/seems tied to random unpredictable mechanics. The trailer for the game is excellent and makes the game play look mysterious and exciting. However, it doesn't really represent the actual gameplay, making the game seem a lot more exciting than it is. I wish the trailer for the game were more honest. I don't feel that the $47.16 price is warranted for the base game and its expansion. This game is would probably be better priced at $20 or less. I wanted to love it, but I didn't. #Disappointed
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Posted on: July 11, 2025
NemiThine
Verified ownerGames: 116 Reviews: 3
Cozy, with egigious note taking
I like this game, I like the setting. The music is soothing, the exploration is fun. There's always another puzzle. BUT, the external note taking requirement, or having the wiki open is...I played MYST back in the day, you had to keep track of things. So too here, with the various work benches and what supliments they will allow you to use. But. Here, you also have dozens of skills and to see their *already discovered* recipies you need to slot them into a workbench with a soul card. And before the update you needed to keep external track of what each book gave you. Now at least you can label your bookshelves; but the very fact that it needed an update is an indicative about the design theory behind it. The game needlessly externalizes things, making it more of a hassle for no reason.
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Posted on: August 21, 2024
Fantastic_Worlds
Verified ownerGames: 113 Reviews: 2
Addicted
If you like Cultist Simulator but think's it is too fast paced, check this game out. Book of Hours is set in the Cultistverse after the events of CS but the game is much slower paced and forgiving. It's almost impossible to flub up the game unless you intentionally do it, and you can save at any time so any mistakes you make can be undone. Plus the environmental story telling through descriptions approaches Dark Souls levels of details. And if you want to give the game's harder prequel another chance, check out my Tips & Trick series for Cultist Simulator at my Fantastic Worlds YouTube channel.
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