You are the Tetrobot: a tiny robot that can drill blocks of matter one by one, collect them, and recycle them into new pieces of 4 blocks. You also have the possibility to destroy lines of 8+ blocks in a very "retro russian" game style.
Sand, wood, stone, obsidian, iron, diamond: each matter has it...
You are the Tetrobot: a tiny robot that can drill blocks of matter one by one, collect them, and recycle them into new pieces of 4 blocks. You also have the possibility to destroy lines of 8+ blocks in a very "retro russian" game style.
Sand, wood, stone, obsidian, iron, diamond: each matter has its specific behaviour you'll have to use wisely and take advantage of them. So get ready to use your brain and combine your platforming and puzzle-solving skills in this incredible mashup!
A unique gameplay experience mixing puzzle and platform that will challenge your brain.
40 levels to play in Adventure Mode, 20 bonus levels to unlock, hours of fun.
Collect every 40 "Blocks That Matter" and rediscover videogames made of blocks that made or will make history.
Create and share your own puzzles using an easy-to-use level editor.
Goodies
manual
avatars
wallpapers
soundtrack (MP3)
System requirements
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Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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I've finished adventure mode with most stars and all chests and solved most of the bonus levels. Since the rest is only frustrating and no fun anymore I consider it finished.
The art is minimalistic as can be expected from a Java game, the music is relaxing and it should be, because the game can be really frustrating when you have planned out your solution, reached a certain point after some difficult moves but a tiny mistake in timing let's you play the whole level again... and again...
I've enjoyed the game anyway and would recommend it to everyone that likes puzzle games and doesn't mind all the areas where you need perfect timing and perfect jumps.
I will come back to the second part of the series (Tetrobot & Co) at some point for sure.
I was spoiled by the ability to undo every step in Toki Tori and Baba is You before I played this one. It truly can be a little tedious to have to restart a level if one is not careful enough.
On the surface, Blocks That Matter is a cute, fun puzzle game. Once you start playing, though, you'll quickly realize that underneath, it's a precision platformer, and I do mean PRECISION. You will often have to figure things out via trial-and-error, then restart the level to attempt to step through your intended solution, make a minor mistake, have to restart the level again, and repeat. You will be put in situations where you need split-second timing, then jump and switch to block-placing mode to place your collected blocks, then proceed with more split-second timing requirements. You will also be put in situations in which you have blocks which fall when you walk on them, but not if you jump and land right on the edge, and you WILL need to time your jumps and your movement perfectly to ensure that you land on the edges, repeatedly, because you need to get past those blocks in order to prepare something else, then jump over them to get back to the starting point, and then finally walk over them to let them fall. As if all that wasn't bad enough, there are also chase levels, in which "Big Mama" slime chases you (one-touch kill) while you're trying to do precision platforming and going into and out of block placement mode to place, then drill to re-collect, your blocks.
When it's a puzzle game, it's fun, except for the lack of rewind button. Having to restart a level because you made one minor mistake is not fun, and the block placement method makes it easy to make a mistake.
On the levels in which it is a precision platformer, however, it is anything but fun (at least for this puzzle game enthusiast).
If you like puzzle games and you are good at precision platforming, then you will probably enjoy this game. If you like puzzle games, but are NOT good at precision platforming, then you will most likely get extremely frustrated and end up rage-quitting and uninstalling it.
This is an excellent puzzle/platformer - if that's your thing, then this is your game. And I remember its sequel, Tetrobot and Co, is even better - buy them both.
A couple of things...
1. The gamepad mapping is circa 1862 - it's just awful - whose idea was this?! You have to fake out how you want to remap your buttons. And it makes non-mutually-exclusive buttons not mapable, ie, if you want your drill on right trigger, then you can't have a block swap on that button, even though they are different modes, in which one doesn't affect the other.
2. You can only play the next available puzzle - if you're stuck - that's it (except for bonus levels, which are well worth playing...*mostly*).
3. A rewind function, ala Braid, would have been nice - most of the game isn't platform-hard, but you will place a block in the wrong spot. Levels are short, so it's not that big of a deal.
Finished with all BTM, all stars (100%), all HB levels, and bonus levels. Getting the stars is challenging enough - damn you level 21 - Lost Slimes' star. And bonus level 12 thinks its Super Meat Boy - that's when the platforming gets difficult.
As I regard puzzle games walkthroughs as sacrilege, I completed all regular levels (100%), all BTM & stars, and all HB levels sans a walkthrough. Now, that said, bonus levels 18 & 19 alone made me downgrade from 5 stars to 4...thinking about 3, I was that let down by them. I hated these levels so much, as they are entirely out of the bounds of what you have learned, in-game, so far...even though I finished 68/70 levels, these were garbage...I had to use a walkthrough, and I was actually glad I did, surprisingly to me, as their solutions were entirely incongruous with what the game has taught you thus far.
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