Posted on: October 13, 2021

SargonAelther
Verified ownerGames: 5822 Reviews: 12
The OG Dark Souls... with Dismemberment!
Blade of Darkness is one of my favourite childhood games of all time, I literally took the name of one of the playable characters and have been using it as my nickname ever since. The game could be considered the grandfather of Dark Souls for its difficult and elaborate combat system. Like many games, there are some combos that you can do, but they are short and are not the focus. The game is more about the direction and timing of each attack. Most games tend to have a light and a heavy attack. Blade of Darkness has maybe 10+ of them. Low cut, middle cut, spin attack, forward attack, thrust, roll thrust, etc. You achieve these different attacks by combining the attack button with the movement keys. The game has some platforming sections, but not many. Weapons actually feel like they have real weight and feel very satisfying. The game has a dismemberment system as well. It looks really good for its time, with blood splattering all over the walls and floors. Limbs actually look like they are being chopped off, instead of exploding off, like in Bethesda's games. Bodies do not disappear either, so you can play a butcher as much as you please. If you want to chop up enemies into little pieces, after you've killed them, you can. You can also take someone's limb and beat their buddy up with it, or throw someone's head at another enemy. Just about anything in this game is a weapon. You can beat people up with a stool in the earlier levels, if you wish. The game has 4 characters to choose from. Each has their own preferred abilities, armour and preferred weapons. Each characters also has their own unique starting level too. There isn’t a lot in terms of story here, but the combat is really satisfying and quality gameplay more than makes up for the lacking story. There is plenty of replay value here too. Blade of Darkness is a magnificent gem and we need more games like it, perhaps even a sequel, with some improvements in the story department.
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