Posted on: May 30, 2019

Zephonarch
Games: 403 Reviews: 20
2nd best BS, after BS1, but bad ending
[I've finished my 1st playthrough of the main campaign on my Steam version, played through the Rapture DLCs, and gone through my 2nd on second hardest difficulty.] I'll give the layman's version of the story because it will be relatable: In BS1 and 2, the game takes place in an underwater city called Rapture that's rife with its gentically mutated citizens. In BS3(infinite), you travel to BS1's prequel that's up in the sky, on the flying city of Columbia. You play a forewarned False-Shepherd/Anti-Christ who will "deceive/corrupt" the daughter of the man who built the place only to discover, later on, how much more important your role is than a simple contract killer/mercenary. The story ties itself with the start of BS1 nicely and new features such as being on a beautiful 1912-era flying city and jumping while fighting enemies from area to area using the Skylines. Let me also emphasize, Columbia is amazingly beautiful, but the contrast to being defamed as the False-Shepherd makes the game's main theme throughout the story: "Heaven vs Hell", or "Real Saviour Vs Great Deceiver" as you try and "save" Elizabeth. The things that weren't that good include: -Being bound to ONLY 2 main weapons(BS1 gave you access to all weapons, and choosing one to use meant you mainly stuck to your highest upgraded tools and/or the weapons with the most ammo). If you want a Sniper-rifle, Shotgun, and Rocket Launcher... NOPE. Sorry, hopefully someone mods that. -No mods for the weapon limits or anything else on mdd, nexus, etc. -No Big Daddies in the campaign, they only show in the DLC missions, "Handy-men"; or men encaged in robotic exoskeletal suits with long arms with large hands replace them as boss enemies... but they're still fun to fight on Columbia. Big Daddies are still more interesting to fight... their scuba-whale sounds can't be replaced.
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