Between Horizons Demo is available
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ABOUT THE GAME
Between Horizons is set aboard the Zephyr, humanity's first generation ship en route to another star. You assume the role of Stella, who was born on the ship 24 years ago and recently inherited her father's post as Chief of Security...
Between Horizons is set aboard the Zephyr, humanity's first generation ship en route to another star. You assume the role of Stella, who was born on the ship 24 years ago and recently inherited her father's post as Chief of Security. Dive into the conspiracy behind the incident that threatens to disrupt the Zephyr's social order and foil its mission.
Between Horizons is a modern 2.5D pixel art adventure that brings a branching narrative into a semi-open world. The team at DigiTales has applied numerous lessons from their first game Lacuna and proven solutions to detective game design problems to maximize player agency in the investigation process – all the while maintaining the tight pacing of a meaningful story that will ask you to reevaluate your moral compass and make increasingly tough decisions as the situation aboard the ship spirals out of control.
FEATURES
An Unusual Adventure: Between Horizons merges investigation gameplay with a branching sci-fi story in an ever-expanding Metroidvania-style environment.
Think For Yourself: The flexible evidence system lets you assign clues to cases, confront ship denizens about them, and solve any case with at any point in time. Everything you find on the ship may or may not be connected to the mystery at hand.
Failure is Very Much an Option: There are no second chances — submitting a wrong solution means the story will go with all the consequences. A new and improved auto-save system will make sure there is no going back, as the story branches and ends based on your decisions.
Set Your Course: Underneath the game's exciting and plausible sci-fi plot lies a number of thought-provoking problems inviting you to weigh intergenerational responsibility against personal freedom.
A New Dimension: Timeless pixel art merges with 3D environments and modern visual effects to create a unique visual style.
Copyright DigiTales Interactive GmbH 2022 - all rights reserved!
Goodies
Contents
Standard Edition
Deluxe Edition
Between Horizons Soundtrack (MP3)
Between Horizons Soundtrack (WAV)
System requirements
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The start was nice and all but I never really connected with the story. The motives were screaming in your face the whole time and the message wasn't put across really well. I am mentioning specifically these aspects as those were the ones I loved in the studios previous title (Lacuna). All in all it wasn't so bad, it just didn't captivate me.
I did really enjoy playing this game. Sometimes moving the storyline could get a little frustrating, but overall it was a nice side scrolling experience. The graphics are really nice to watch and the story is also a fun one to watch unfold. My only frustration (which probably isn't fair because it warns you at the beginning) is that you don't save throughout the game. It automatically does it for you. But your choices matter in the endings, and I believe, with some character interactions. So no going back if you accidentally click a dialogue option you didn't want. The game was long enough that playing it through over and over to see different endings just wasn't in the books for me - so it made me feel really stuck and grumbly at times. Other than that - this was a great game to play!
I didn't know what to expect when I started Between Horizons, but I'm pleasantly surpirsed. The story is solid, the voice acting is well done. The game looks great and plays well too. There were a few bugs, like Stella or William not being where they should have been during a cutsceen. Also some very minor graphical glitches here and there. Barely worth mentioning. The game was about 7-8 hours long, though I wish it was longer because I enjoyed it so much. I look forward to more games made by this developer.
Between Worlds is an interesting sci-fi game about surviving in space and having to deal with all the problems that come with that.
The story has an interesting concept and the protagonist has a good back story. However, the pacing of the game leaves much to be desired. The first time I played this game I spent an hour playing it and put it down for a good few months.
It just didn't immediately draw me in like most point and click games I've played. It wasn't until I decided I would finish the game that the story eventually became compelling. I understand that the game wants you to learn the mechanics and the main game loop, but it is much too drawn out in my opinion.
With a pleasing look and a thoughtful, well-written story, it's worth it for fans of these devs or anyone who likes playing detective. They did a good job portraying a potential generation ship social environment.
There actually are a few sufficiently different endings that qualify as "big" to me, but most choices don't make much impact. Later runs can be very quick as you can solve cases as soon as they're assigned with your magic knowledge (though this limits your in-game info). It's not that long, but you could squeeze a good 10 - 15 hours out of it if you like to go back to try new things.
I encountered some bugs that force a quit/reload, always with Stella auto-running until reaching a wall, passing the scripted stopping point of a scene. The game locks up, but at least didn't result in much repetition after reload due to frequent autosaves. Another "bug" is that achievements didn't work at all for me. Maybe GOG's fault, no idea.
The overall tone is serious and solemn with no humor. My main gripe is related to that. I didn't feel humor was necessary, but they left open humorous options without taking advantage of them. On one run I blamed my dog for everything and set up an absurd situation where it was bugged for a sting operation against itself. Nobody commented on this, they just went along and then said nothing came of it. I feel like if you allow this type of setup, you should really respond to that somehow.
My real issue is all the clutter in your talk/solution options, as if your mind had no way of categorizing concepts or associating objects with contexts. It came off as a cheap illusion of choice since most options are obviously wrong, and generically so (no custom content). It just makes finding what you're looking for more tedious and gives off a lazy vibe, even though I don't feel like this is a lazy game. Just don't bother doing silly things expecting a joke (or anything at all), because it's not that type of game.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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