Also Available on GOG.com: BATTLETECH - Digital Deluxe Edition
BATTLETECH - Season Pass
From original BATTLETECH/MechWarrior creator Jordan Weisman and the developers of the award-winning Shadowrun Returns series comes the next-generation of turn-based tactical 'Mech combat.
The year is 3025 an...
From original BATTLETECH/MechWarrior creator Jordan Weisman and the developers of the award-winning Shadowrun Returns series comes the next-generation of turn-based tactical 'Mech combat.
The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. Upgrade your starfaring base of operations, negotiate mercenary contracts with feudal lords, repair and maintain your stable of aging BattleMechs, and execute devastating combat tactics to defeat your enemies on the battlefield.
COMMAND A SQUAD OF 'MECHS IN TURN-BASED COMBAT: Deploy over 30 BattleMechs in a wide variety of combinations. Use terrain, positioning, weapon selection and special abilities to outmaneuver and outplay your opponents.
MANAGE YOUR MERCENARY COMPANY: Recruit, customize, and develop unique MechWarriors. Improve and customize your dropship. As a Mercenary, travel a wide stretch of space, taking missions and managing your reputation with a variety of noble houses and local factions.
TAKE PART IN A DESPERATE CIVIL WAR: Immerse yourself in the story of a violently deposed ruler, waging a brutal war to take back her throne with the support of your ragtag mercenary company.
CUSTOMIZE YOUR 'MECHS: Use your MechLab to maintain and upgrade your units, replacing damaged weapon systems with battlefield salvage taken from fallen foes.
PVP MULTIPLAYER & SKIRMISH MODE: Customize a Lance of 'Mechs and MechWarriors to go head-to-head with your friends, compete against opponents online, or jump into single-player skirmish mode to test your strategies against the AI.
Please note:
3rd party Paradox account is needed to challenge other players in 1v1 multiplayer matches and to redeem unlock codes for Kickstarter Backer or Pre-Order DLC. Bonus decorations and emblems require online connection in order to be appliable.
I really want to like this game but with how flawed it is on release I just can't. CTDs, freezes, incredibly slow loading times, the AI seemingly ignoring the rules of combat at times, an incredibly unpolished UI, and let's not forget using more system resources than GTA 5 for a game with literal drawn pictures for cut scenes. Maybe it will be playable in a few months. Maybe... But for them to release the game in this broken state is just unacceptable. Seems like more time was spent hyping the game than was spent working on it. And the gender options? They? Really? No. No, I don't think so. I'll check back in 6 months. Going back to Mechcommander in the meantime.
This game has no redeeming features.
Graphics: Straight out of 2005. Which would have been fine if the gameplay made up for it, but it doesn't.
Audio: Voice acting done by some random people off the street could be as good as anything you hear in this game. There's a reason voice actors get paid for what they do.
UI: Unpolished and slow to respond, as if introducing artificial lag when you traverse the game's menus. Especially compared to Frostpunk, which was released the same day as this game but runs smooth as silk.
Gameplay: Could have been decent, but the turns take WAY too long, you need to wait like 3 seconds every enemy's turn just for them to move, and they can have a lot of vehicles/mechs/turrets. This adds up to a very tedious and unfun experience. The game also has pretty long load times even on SSD.
Atmosphere: Looks like the developers decided that they are going to virtue signal for the sake of virtue signaling and made almost everyone a minority, also giving them weird name combinations in the process, which are incongruent with their race like an African Brazilian or a Finnish Chinese.
Bonus points for making an option to select a desired pronoun (yes, a pronoun) at the character creation stage. You can elect to be called not just a he/she, but "they", when people are referring to you.
To conclude with, what a glorious trainwreck this game is! This entire situation could have been dismissed as funny, but the game unfortunately tarnishes an established franchise's name.
I wish I bought this on Steam so I could refund it, but on GoG I can't as I didn't have any technical issues, it's just a bad game.
This is SO much less than a modern Battletech game should be.
First, the game may not run, or many be unplayable for the lag. Load screens might be stupidly long even if you more than meet the recommended system requirements. Let's set aside the terrible optimization, for now. If you have any of these problems, you should probably just return the game immediately. Spending hours tweaking the settings and adding mods will likely not solve your problem.
Let's assume the game runs smoothly on your machine. There are still a lot of reasons to be lukewarm on this game.
The gameplay is pretty fast, considering the complexity of the combat system. It's pretty true to the board game. It simulates the management of a single lance in mech v. mech combat pretty well. It lets you salvage after the battles. Buy and sell mechs. Travel in a small slice of the settled galaxy. You can expand your freighter and collect mech chassis. You can keep up to 18 battlemechs combat ready and hire as many pilots (if not more). Plus you can keep an unlimited number of mechs in reserve.
Nice, right?
Well... No. Not really.
You see... no matter how many mechs you collect and how many pilots you hire, you can never field more than a single lance of mechs. That's FOUR mechs, for those of you unfamiliar with the lore. You will never be able to join the ranks of the Black Widows, or the Gray Death Legion, or Wolf's Dragoons (forgive the anachronism) who can land whole battalions of Mechs for a single job. You will ALWAYS be... well... small potatoes.
Another downside of the game is that there is more to managing a merc company than just mech combat, and the game just ignores all of that. Aerial support? Nope. Not even if you're working for a government with aerial superiority. Battlefield repair vehicles? infantry scouts? Mines? Tanks? scout and assault copters? Nope. Nope. Nope. Nope. Annnd... Nope.
Look... It's fun for what it is, it just isn't... much.
An absolutely fantastic game ruined by bugs (Lost saves, extra mechs showing up too early, game running GPU's too hard, stutters, long load times, etc), some of them game breaking, and not a word out of HBS for solving them - Disappointing from a company with a good track record and a delayed game.
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