Posted on: February 8, 2012

coyotik
Verified ownerGames: 443 Reviews: 3
Lack of polish
A lot of quite nice ideas somewhat ruined by various bugs and lack of userfriendliness. To name a few things that I see as positive: * weapon range and sight range differences make scout units important * the supply system is actually quite well-thought out (why some reviewers assume that they wanted to get rid of supply depletion for units?) * the free movement of units makes things interesting, the infantry being able to venture into steeper hills etc. Bugs and polishing issues: * ability to unload troops from transport when there is no guarantee that they'd be able to load back * AI constructing buildings right on top of my submarines (yuck!) * a bit illogical stats for some units (why is a transport plane so good at scouting?) * autopilot for transport landing is missing... * enemy units with reserve fire will not fire on a transport that has landed, nor on units that were dropped out of it (unloading from transport obviously doesn't count as movement in their firezone). * no reasonable clue as to what will the next mission be (with recycling last battlefield status for the start of new mission, which is a nice idea, I'd appreciate the ability to redeploy my armies at least a bit, and the game should protect me from leaving my whole army right next to where the enemy will spawn in the next battle). All in all it's an entertaining game (once you learn about the glitches and how to avoid them), but totally different from previous BI games, so it can be hard for your expectations...
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