Posted on: January 13, 2020

jackswift85
Verified ownerGames: 464 Reviews: 18
Difficulty/grind issues are overblown
Most other reviews for Battle Chasers: Nightwar are very focused on the issues of "grinding" and the difficulty curve. While there are some issues with these, I didn't feel like they detracted from my overall enjoyment of the game. I did have to replay through one dungeon in order to complete a set of "lore" books to boost the passive stats of the team, but other than that, I was able to steadily get enough gear and items to progress without much grind. Where the real grind comes in is if you want to keep all six of your characters at the highest level. Since experience is only shared among the three active team members, you will have to grind if you want to play with all six. You're not penalized by leaving three teammates behind... I was worried that there would be battles where you'd have to play with both teams, but that never happened. There also are some nice choices you'll have when leveling up your crew. While stats are automatically upgraded, you'll have a variety of perks to choose from and different kinds of accessories and enchantments to favor some stats over others. After playing with all six characters, I settled into three mains with specific perks and gear that made the rest of the game a cake walk, even on legendary. That's where the difficulty comes in... the game can be quite tough or quite easy depending on your characters, their gear and perks and what level of dungeon you pick. As long as you play at the level of difficulty your characters and gear is at, you shouldn't have too many problems. The art style throughout the game was well done, and I felt there were just the right amount of side quests and secrets in the game. I felt the game was well worth the sale price I purchased it at.
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