Posted on: February 22, 2018

Shigure1408
Verified ownerGames: 508 Reviews: 5
Fun City-Builder, a bit lacking endgame
First off, I absolutely loved the idea from the beginning, a city-building game focused on survival rather than budget managing. So it was no surprise I loved this game. If that is what you are looking for, look no further! There's a small list of downsides to this game though which kept me from giving a perfect score: 1) Music is not remarkable (sometimes feels even a bit unfitting, but that's probably high standards talking) 2) Path-finding is a bit basic, you really need to plan your city tight or build double- or triple-roads next to each other for the citizens to actually use them. And when you display the path your workers take a to a building, selecting the construction tool disables the path again, and while your people love diagonal paths you cannot use the tool to make them, rather you have to make it in 3-square-intervals every time. You cannot control your workers paths directly, and they ignore roads even if they were the faster choice if they're not the direct route 3) In-Game AI might need some work. I've heard that people starve while carrying a load of apples because they can only eat at home. So far it hasn't happened to me, but sometime in-game warnings come far too late (you only get the "low amount in storage" warning when only 0-1 items are left in storage, which can at times devastate your colony) 4) Endgame needs some love. After you've built every building there is to build and achieved a robust and surviving colony, there's little left to do. I increased the number of people more and more and kept balancing the ressources needed, but that was all there was to the game at that point Overall, I had a lot of fun with the game until I reached a large, sustainable colony, and then succumbed to the "...now what?". Until then, it was lots of fun though, so by all means, check it out!
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