Cross-platform multiplayer with Steam is supported.
Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.
Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted i...
Cross-platform multiplayer with Steam is supported.
Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.
Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted in your brain. Resist, and turn darkness against itself. Or embrace corruption, and become ultimate evil.
From the creators of Divinity: Original Sin 2 comes a next-generation RPG, set in the world of Dungeons and Dragons.
Choose from a wide selection of D&D races and classes, or play as an origin character with a hand-crafted background. Adventure, loot, battle and romance as you journey through the Forgotten Realms and beyond. Play alone, and select your companions carefully, or as a party of up to four in multiplayer.
Abducted, infected, lost. You are turning into a monster, but as the corruption inside you grows, so does your power. That power may help you to survive, but there will be a price to pay, and more than any ability, the bonds of trust that you build within your party could be your greatest strength. Caught in a conflict between devils, deities, and sinister otherworldly forces, you will determine the fate of the Forgotten Realms together.
Forged with the new Divinity 4.0 engine, Baldur’s Gate 3 gives you unprecedented freedom to explore, experiment, and interact with a world that reacts to your choices. A grand, cinematic narrative brings you closer to your characters than ever before, as you venture through our biggest world yet.
The Forgotten Realms are a vast, detailed and diverse world, and there are secrets to be discovered all around you -- verticality is a vital part of exploration. Sneak, dip, shove, climb, and jump as you journey from the depths of the Underdark to the glittering rooftops of the Upper City. How you survive, and the mark you leave on the world, is up to you.
allows you to combine your forces in combat, and split your party to follow your own quests and agendas. Concoct the perfect plan together… or introduce an element of chaos when your friends least expect it.
offer a hand-crafted experience, each with their own unique traits, agenda, and outlook on the world. Their stories intersect with the entire narrative, and your choices will determine whether those stories end in redemption, salvation, domination, or many other outcomes.
based on the D&D 5e ruleset. Team-based initiative, advantage & disadvantage, and roll modifiers join combat cameras, expanded environmental interactions, and a new fluidity in combat that rewards strategy and foresight.
through your choices, and the roll of the dice. No matter who you play, or what you roll, the world and its inhabitants will react to your story.
allows you to pause the world around you at any time even outside of combat. Whether you see an opportunity for a tactical advantage before combat begins, want to pull off a heist with pin-point precision, or need to escape a fiendish trap. Split your party, prepare ambushes, sneak in the darkness -- create your own luck!
If you want more Dragon Age 1 this is as good as it gets these days. The game is fine, but after 3 years in early access it has a number of baffling technical and UI problems:
Opening the quest journal when prompted by a quest update does not highlight the quest in question.
Inventory UI has obvious bugs such as items often only getting equipped after the second attempt when using drag and drop.
Can easily softlock the game by opening containers or trying to loot or examine corpses which are in your inventory, especially if you got a quest to bring a head from a corpse which is already in your inventory. Such softlocks can even persist after saving and loading.
Can only manage inventory for people who are active in your party.
Highlighting interactive objects with Alt does not highlight some objects for no apparent reason.
No simple option to always pass checks for people who are going to reroll anyway.
Wild fluctuations in loading times.
Few obvious graphical errors on some models which should be obvious to anyone testing the game in the most straightforward way.
Some animations during dialogue are not property interpolated.
Pathfinding in combat sometimes fails for no apparent reason, especially when you need to walk before you can do a ranged attack.
Many other small technical bugs.
Best RPG since Dragon Age: Origins. One of the all time best CRPGs ever made.
Their attention to detail, and carefully crafted world are only topped by their dedication to player agency and choice. I cannot reccomend this game enough, even some of my friends who don't like RPGs enjoyed playing this one.
This isn't the best CRPG ever made. But it's pretty good.
The game is split into three acts, each set in its own game map and related submaps. The first act is excellent. If the game could maintain this quality throughout, it would deserve all the praise it's getting. Unfortunately, the game begins to go downhill starting in the second act, but here it's still quite good. But right after the second act's climax, and running into the third, it's basically a total mess. You are suddenly introduced to a new goal and set loose into the third map which has tons of bugs, is quite overwhelming, unoptimized, and half-baked. Thus, the great force pushing you through the first half of the game suddenly disappears. In addition, the developers include here a large number of progressive social-political statements and themes which were heretofore (largely) absent. However, this may not be an issue for you if you are so inclined. Regardless, this all adds up to a lot of resistance. Luckily, the momentum gained in the first act should be enough to just push the player through to the finish line.
Replay-wise, there are a great number of fun and interesting character builds which give it a fair bit of replayability. However, even the great first act grows tedious after a handful of runs through it.
It's not world-shattering, but a fun game. I'd recommend picking it up on sale if you like CRPGs
In a nutshell I did not enjoy my time in this game.
Maps are upside down from the characters...making it hard to get around.
Edge panning only works sporadically so you need to use arrow keys...which is very awkward.
I had to remap camera rotation...default had right turning left and left turning right plus...like edge panning...it was awkward to use.
Combat seemed to overly favour the enemy NPCs. I realize this is largely personal perspective and...yes...roll of the dice and all that but combat was a very frustrating experience for me and is what led to me returning the game for a refund.
I don't expect to faceroll through every fight but when my group is higher level and still struggles in a fight it's just not fun or enjoyable...which is what a game is supposed to be.
Larian games are the only ones I've ever felt a need to grab my phone to pass the time during combat.
This hasn't changed. The Goblin camp had me reading articles while waiting to hold the hands of every one of my party members and tell them which way they should point their swords. Makes me long for the action of the classics where the enemies and your companions weren't dumber than Alabama. Where you could just control your own PC for the most part and trust our companions to use their strengths on their own, only pausing the game to issue orders to your companions when you needed to. Or turn on all the autopause stuff and play on that extreme, or any where in between. There was a perfect blend of action and turn based combat because we could control the flow as we pleased.
In the late 90s.
Pretty certain it's too late for me to try and get a refund, but if there were a way for me to gift ownership I'd give this one away. It doesn't disgust me, just bores me. Which is worse.
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