From the creators of cult sleeper hit Scratches and the haunting Serena, comes a chilling journey into the darkest depths of your mind.
ASYLUM is an ambitious first-person horror adventure casting you into the hallucinatory setting of the Hanwell Mental Institute. As an...
From the creators of cult sleeper hit Scratches and the haunting Serena, comes a chilling journey into the darkest depths of your mind.
ASYLUM is an ambitious first-person horror adventure casting you into the hallucinatory setting of the Hanwell Mental Institute. As an ex-patient suffering bizarre visions, you must explore the intricate layout of the building, research its past history, and march towards a shocking conclusion.
With influences ranging from Peter Cushing to Lucio Fulci, ASYLUM has been meticulously crafted with a strong focus on storytelling and atmosphere. Visit countless tenebrous environments, make your way through a towering, lifelike mental hospital, and solve compelling puzzles to find the answers you seek.
We poured our heart and soul into creating an involving and endlessly rewarding adventure. If you love the kind of slow-burning horror with an old-school sensibility that creeps upon you, ASYLUM will be an unforgettable experience.
A mind-bending original storyline that we somehow managed to keep secret during 15 years of production.
Around 10 hours of gameplay — and that's without learning all the dark secrets!
An atmosphere so engrossing you will almost smell the stench of decrepitude and putrefaction around you.
Exciting challenges rewarding your wit and observation.
Memorable soundtrack inspired by 80s horror films and quite a bit of John Carpenter.
No jump scares! OK, maybe just a frightening handful that will hit you when you least expect them.
Diegetic interface and other buzz words.
Some texts in the game include references to physical abuse, sexual assault, and self-harm.
This would be a good game if it weren't so buggy. Freezing or crashing multiple times. I keep needing to start over. If they can't fix it I will return it.
I a running a Macbook M2 on MacOs 15.3.2
riddled with bugs and questionable gameplay choices. The writing is juvenile and full of cliches, the environmental graphics are somewhere between ok and not so good, the character models and animations are downright bad.
There are hardly riddles in this game. Its mostly a pixelhunter to serve a plot that takes you nowhere.
I’ve spent about 5 hours playing this game. I’d give it a 4/5 rating if not for the persistent bugs on Mac Silicon. Unfortunately, in its current state, frequent freezing (especially when opening doors) severely disrupts the gaming experience. The latest update hasn’t resolved any of these macOS issues, suggesting that Mac support isn’t a priority. I can’t recommend this game if you plan to play on a Mac—it’s simply not worth it right now.
I'm sorry but the very fact that Asylum exists as a product in its final form is 1) very funny to me and 2) reason enough to give it 5 stars. I don't really care at this point. I've been following the project since it was first announced before the Kickstarter and the fact that it's come out is a minor miracle as far as I'm concerned. Don't take this review as being objective or an assessment of the game in general because I have no idea how it is. All I know is that it's here and it's real and at this point I'm actually glad it's here. This is the Duke Nukem Forever of adventure games. And even though I have no doubt it's going to be nowhere near as terrible as that, we have in our hands living history here. And that, as far as I'm concerned, is worth celebrating.
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Even if the game's terrible - which I doubt it will be - we have before us a testament to man's hubris. This is not just an artifact of historical value but real-life vaporware made manifest. I don't mind confessing that I am more than a bit awestruck that it exists. There have been entire empires that have risen and felled in the time that it's taken to come out. There is something amazing in how insane that is.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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