Ashen is an open world co-op action RPG about a wanderer in search of a place to call home.
Passive Co-Op Multiplayer
As you adventure through Ashen, you'll occasionally encounter other players in a massive open world, akin to the passive multiplayer of Journey. It's up to you to decide how to...
Ashen is an open world co-op action RPG about a wanderer in search of a place to call home.
Passive Co-Op Multiplayer
As you adventure through Ashen, you'll occasionally encounter other players in a massive open world, akin to the passive multiplayer of Journey. It's up to you to decide how to deal with them - fight together against evil, invite them into your party or simply ignore them.
Souls with a Twist Ashen is faithful to the "souls" genre of stamina-based combat, introducing players to a punishing yet satisfyingly vast world. But here’s the twist - no two gameplay experiences are alike. Whether you’re exploring bogs, investigating a fjord or pillaging an old palace, where you are at any given moment will dramatically alter the course of your adventure. It's a brutal open world; you're just living in it.
Creatures + Combat Ashen has no shortage of dangerous encounters, from hostile enemies to indigenous creatures. You'll be rewarded for studying the environment and its inhabitants, planning your adventure rather than flying by the seat of your pants. The flora and fauna within the world aren't just fantastical; they're often fatal. Each confrontation, no matter how trivial, has potentially dire consequences.
Crafting is Key
As you discover survivors, you'll have the choice to invite them to your Town. But these aren't mere adventurers - they're potential collaborators, bringing a plethora of crafting skills, from blacksmithing to foraging expertise, in tow.
Story + Score
Famed fantasy author Mark Lawrence (The Broken Empire trilogy) and renowned band Foreign Fields collaborated closely with the development team at A44 to craft a cohesive and unique narrative and sound.
"Mom can we go get some Dark Souls?"
"No, we've Dark Souls at home."
Dark Souls at home:
>small map
>little amount of choices
>LINEAR progression
>clunky clunky CLUNKY movement
>AI that's too stupid even for itself
>there are specific points on the map that'll stop you from going back!
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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