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Arcanum: Of Steamworks and Magick Obscura

in library

4.6/5

( 579 Reviews )

4.6

579 Reviews

English
5.995.99
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Arcanum: Of Steamworks and Magick Obscura
Description
An Industrial Revolution in a World of Magick Imagine a place of wonder, where magick and technology coexist in an uneasy balance, and an adventurer might just as easily wield a flintlock pistol as a flaming sword. A place where great industrial cities house castle keeps and factories, home to Dwa...
User reviews

4.6/5

( 579 Reviews )

4.6

579 Reviews

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Product details
2001, Troika Games, ESRB Rating: Mature 17+...
System requirements
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c...
Time to beat
31 hMain
44.5 h Main + Sides
84 h Completionist
45 h All Styles
Description

An Industrial Revolution in a World of Magick


Imagine a place of wonder, where magick and technology coexist in an uneasy balance, and an adventurer might just as easily wield a flintlock pistol as a flaming sword. A place where great industrial cities house castle keeps and factories, home to Dwarves, Humans, Orcs and Elves alike. A place of Ancient runes and steamworks, of magick and machines, of sorcery and science. Welcome to the land of Arcanum.

 

Character Design allows you to customize your character any way you choose

  • Whether you choose magick or technology, the Arcanum world adapts and responds to your character's development 
  • Classless, point-based attribute system allows for limitless creativity in guiding your character's development 
  • 8 basic stats, such as Strength and Charisma 
  • More than a dozen derived stats, from Poison Resistance to Character Speed 
  • 16 Primary skills, including Gambling and Healing 
  • 80 Spells with 16 Colleges of Magick 
  • 56 technological degrees within 8 disciplines

 

Extraordinary Adventure Features
 

  • Explore a world as vast as it is mysterious-it would take over 30 real-time hours to traverse the land of Arcanum 
  • Meet more than 300 unique characters and monster types across this huge land 
  • Many means exist to solve the myriad quests, from dueling to discourse to thievery 
  • Take on a band of ogres in real-time, or plan your strategy through turn-based combat - you decide 
  • Accurate day and night cycles affect the gameplay, from combat to thieving skills 
  • Automatic character management lets action-oriented players delve into the quest at hand 
  • Create your own worlds or play the included multiplayer scenario online cooperatively or competively

© 2001 Activision Publishing, Inc. Arcanum and Activision are registered trademarks of Activision Publishing, Inc. All rights reserved. All other trademarks and trade names are the properties of their respective owners.

Goodies
manual (190 pages) artworks HD wallpapers map reference card avatars
System requirements
Minimum system requirements:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
31 hMain
44.5 h Main + Sides
84 h Completionist
45 h All Styles
Game details
Works on:
Windows (10, 11)
Release date:
{{'2001-08-22T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
1.1 GB
Rating:
ESRB Rating: Mature 17+ (Violence, Blood, Mature Sexual Themes)

Game features

Languages
English
audio
text
GOG Preservation Program
We make games live forever! Since 2008 we enhance good old games ourselves, to guarantee convenience and compatibility with modern systems. Even if the original developers of the game do not support it anymore.
  1. This game will work on current and future most popular Windows PC configurations. DRM-free.
  2. This is the best version of this game you can buy on any PC platform.
  3. We are the only platform to provide tech support for the games we sell. If some issues with the game appear, our Tech Support will help you solve them.
What improvements we made to this game:
Update (13 November 2024)
  • Applied DDrawCompat for seamless support with modern displays
  • Set core affinity to 1 CPU core, improving performance on modern systems.
  • Fixed Alt-Tabbing leading to black screen
  • Validated stability
  • Verified compatibility with Windows 10 and 11
Internal Update (05 October 2018)
  • Improved compatibility with newer systems
Internal Update (30 March 2018)
  • Updated internal installer structure, no changes to game files
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User reviews

Posted on: July 6, 2010

mannyterwilliger

Verified owner

Games: 120 Reviews: 6

Simply awesome.

Arcanum has got to be one of my favorite RPGs ever. It just has so much to offer. Unfortunately, when the game came out, it had about 9001 bugs and issues in it; some of these were as benign as a misspelled word or a misused comma, and others could occasionally prevent you from completing sidequests--or even the main quest. A pack of psychos latched onto ths game and slogged through all the files and coding to eventually fix most of the bugs and even restore some content that was inexplicably removed from the final game. Now, the game itself . . . my God. There's almost too much to do. Your character can progress in any way you want, without regard to the background or race you chose. Magickal dwarves who speak like morons? Sure. Eloquent, gentle half-ogres? Absolutely. You could even have sex with a sheep if you wanted. The main story, unlike many open-ended RPGs, is actually pretty interesting, and they're about a million endings. Throughout this story, you will inevitably become sidetracked by one of the plethora of sidequests, almost all of which can be completed with the use of combat, persuasion, or stealth; this level of freedom holds throughout almost all of the game, with the exception of a few quests that are more geared towards certain types of characters. The loss of one star comes from a couple different things. First off, stealth-based characters, though possible, feel severely gimped in comparison to fighters or mages, or even talkers. It is incredibly hard to manage some of the stealth specific quests--look out for one involving a gem and a path surrounded by monsters--and even the quests that can be optionally completed with stealth are difficult. Second, there's the real-time combat, which is almost useless. Most characters are going to end up with scores of spells or items to use in combat, and the overly-frantic real-time mode completely negates the use of most of these. Luckily, there is turn-based combat available. The main reason for removing that fifth star, however, is because of the presentation. The hand-drawn sprites are rather nice, but there aren't that many of them: monsters often look very similar, and half-elves and half-orcs have the same sprite. Armor and weapons do display, of course, but all swords look the same, all axes, all hammers, all suits of chainmail, all plate; the only difference is an occasional palette swap. Helmets, hats, boots, and gloves don't even show up; your character's appearance is based solely on race and armor. The HUD, too, is kind of annoying, and is probably my biggest qualm with the game; it takes up a huge amount of space and is a little bit clunky, what with text in the chat box appearing and instantly disappearing, requiring you to page back up to find it, and with the rather odd layout of the buttons along the bottom. The sound, on the other hand, practically makes up for the rest of the game's presentation issues. Voice acting is actually quite good, though only the most important characters have voices. Spells, guns, hits, deaths, howls, growls, screams . . . these things all come through pretty good in combat. The best part, however, is the music, which just HAS to be heard. Arcanum is great, and I really wish that Troika were still around to make a real sequel. A lot of people compare this to Fallout 1 + 2 and say that they're better than Arcanum, but I disagree. The Fallout games laid the foundation, but Arcanum really took advantage of the system.


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Posted on: June 22, 2017

Tigerle

Verified owner

Games: 153 Reviews: 2

An unpolished diamant

Commentar for the first: I do not review the GOG-Version. Arcanum could have been a great game if the developer had invested more time to wellwrought the game. There are many great elements in the game, which was the best of their time. Arcanum was one of the earliest game with a nonlinear story, a crafting system and it has a very good character system. When i first played the game, i was fascinated of all of the elements, which were even better as other great RPGs (for example BG2) But then there are the problems of this game... First, Arcanum has its bugs. There are not very bad bugs, but they are there. Then the system is kind of unbalanced. Playing a charismatic leader is like wanting remain stupid. Every kill of your friends won't give you XP. You will be much better in the end without friends. Furthermore you have only limited ways to control your friends. And they really will act stupid. So they can get stuck following you and you have to go back then to help them out. You have multiplayer, what doesn't really work if you don't have the time to travel between the cities over many many hours. Outside of the towns and some singular points there is nothing. In single player you have a fast walk option to skip the travel between these singular points. In multiplayer you really have to walk all the way with nothing important and use several real-time hours for that. So multiplayer is not really useable for the story. Nevertheless there are is a small scenario which you can use for multiplayer. But this scenario is even more unbalanced than the main game... But i like this game. Arcanum tries to give you a feeling you can do everything. You will be released to the world and you can work on your own. (Compared to all other games, which did exist in 2001). Many quests do have different ways to solve them. The world is fascinating, has its believable history and all in all the world seems to be more than only to wait for you as a hero. Arcanum is an unpolished diamant. It could have been a brilliant but the developer didn`t cut it.


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Posted on: July 28, 2017

culliford

Verified owner

Games: 134 Reviews: 1

Aspires the "ultimate" CRPG experience

Arcanum is a very fun and admirable, close to great, isometric RPG filled with choice and consequence, however some serious flaws detract it from reaching the high levels of classics such as Planescape: Torment, Baldur's Gate 2 and Fallout 1-2. The steam punk setting is really great and unique, I very much enjoyed the idea of advanced technical progress happening to a medieval-style world and reading about it in the game's dialogues and books. Travelling and exploring the world map is a lot of fun, the idea of coordinates for locations is something I whish more CRPGs would adopt. Character creation here is awesome, you can create so many interesting builds. Crafting was pretty good too and increases the replayability fun factor. The biggest flaw of the game is the combat. A significant part of the game is combat and many encounters are mandatory, which would have been absolutely fine unless it had been so boring to play. The turn based combat system in this game is poorly implemented compared to e.g. Fallout 1-2. Combined with the fact that many of the encounter locations and dungeons being quite uninspiring, it falls flat on its face. There's also a real time mode which is even worse. The second big flaw is that many aspects of the game seem hastily designed and implemented - it's unbalanced, some things in the game world don't seem quite finished, and the final third of the game was not as rich an experience for me the early game was. If the game had been in development for another 12 months it would likely have ended up a masterpiece. It aspires to be a "ultimate CRPG" but would have needed more fun combat and polish to reach there. Recommended to: - CRPG fans in general who likes the idea of a game with lots of choice & consequence and who likes to mess around with different character builds in a very unique and memorable steampunk setting. - Fans of the "old school" style of isometric CRPGs (P:T, Fallout, Temple of Elemental Evil, Baldur's Gate).


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Posted on: October 8, 2017

GOGVainaMoinen

Verified owner

Games: 218 Reviews: 12

Really close to actual roleplaying

The best part about Arcanum is that you can do well with any build you dream up, as long as you play to that build's strengths. That idea should be central to any ROLE PLAYING game, but it's usually lost in favor of a few OP'ed combat skills, or buffing intelligence to pick one of two dialogue options. Or, instead of a few obviously more important skills, you have a game where any build works but you'll be a game breaking demi-God by the tenth level... I'm thinking of Bethesda games where you don't have to abide by your thief build constraints, because you can out-magic or out-melee anything anyway, completely ignoring your thiefly abilities for most of the game. Not here. Pick a diplomatic character, talk your way out of most things, and when you can't, have your party of allies fight it out for you. Or be an incredibly evil mage that everyone hates and just blow up all of your obstacles. You get the idea. Your character choices will also impact your experience of the game. There aren't any stupid mini-games or percentile chances of succeeding with a skill you haven't developed... you simply won't be able to do it. The story is a clever twist on the chosen one angle. The side quests and optional stuff usually feels just as well developed as the main plot, although there are some plain fetch quests and such. Now the bad: the stupid, horrible, lame level cap! There is a mod to remove it, but I wanted the vanilla experience, so I ended up hitting the level cap a third of the way into the game, and from that point on, I rushed through to the end. I ignored all side quests at that point, there was no need to do them. I was as rich and as powerful as I needed to be, many times over in fact. I was indestructible until the very end, where I was mildly challenged again. There's no universal loot chests, so you have to store everything in some random cabinet. Also, merchants don't all sell or accept every item. This makes sense logically, but it can be frustrating.


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