Posted on: December 12, 2015

sorcerro2
Verified ownerGames: 257 Reviews: 5
You will hear the controls clunk
The art and atmosphere are amazing and wonderful but the gameplay kills everything. I give this game a 2 star because this is billed a hack-n-slash platformer and fails at both. You move your character with the WASD keys, jump with spacebar, and can climb ladders and across ceilings. Very standard but whats wrong? You move with momentum, speeding up on slopes and slowing down on inclines. Each map is densely packed so your character constantly changes speed, seeming to stumble and jump awkwardly. You can't predict how your character will move, so you can miss your jumps completely. You stick to walls and ledges but you don't to ladders and ceiling climbs, i.e. the opposite of what you want your character to do. Movement is thus fighting your controls constantly. Throw in a timed run in the middle of the game where you must go through each element perfectly, and all things totaled you have a failure of a platformer. For combat, your character is fixed in the center of your screen, and wherever your mouse points is where your character is targeting. You click to strike and block, each taking a bit of time while your character goes through the motions of completing the action. Disorienting at first, but it can be learned. What goes wrong? Enemies can occupy the same space as your character, but you can only hit someone if at the end of your swing the tip of your sword hits and meanwhile enemies can hit you point blank. So most of combat is running away from your enemies using those wonderful platforming controls mentioned earlier in order to be far enough away to hit something! Combat works better than the platforming but once you throw in some enemies that have a 1-hit knock out ability then the combat stops having any redeeming value. You might get lucky and end up liking this game but I feel that a warning is necessary.
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