The world of Tempest is in need of a champion! You have been summoned to embark on a noble journey to save all of humanity from an evil fate. You must keep your wits about you, your sword must stay sharp and ready, and your spells charged as you forge through Tempest's massive landscape. Descend int...
The world of Tempest is in need of a champion! You have been summoned to embark on a noble journey to save all of humanity from an evil fate. You must keep your wits about you, your sword must stay sharp and ready, and your spells charged as you forge through Tempest's massive landscape. Descend into the maws of many a dark and dangerous dungeon in search of your quest's end.
You'll have at your disposal more than 25 spells and items of great power, each drawing upon one of the elemental forces such as earth, wind, fire, and lightning. Whether you prefer a more tactical approach or attack all-swords-swinging, Anvil of Dawn features a hybrid of real-time and turn-based combat to satisfy your needs. Remember, your choices and actions affect the ebb and flow of combat so think, and act, wisely. Are you prepared to pay the ultimate price, to steal away the gift of a dark god, and journey to the Anvil of Dawn.
A tough, but accessible to newer players, classic RPG with a vast world to explore!
Features a "learn by doing" skill system without the need to collect and grind for experience points.
Customize your character as you see fit as there are plenty of character stats to fine-tune to your liking.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
I just jumped right out of my seat when I saw this title released! One of the true great exploration fantasy games! This game is like Eye of the Beholder with outdoor areas, Lands of Lore with better art, Shining in the Darkness with underwater regions to explore and with the sometimes creepy atmosphere of Stonekeep. Fun game with lots to do and a game that's great for creating that, "I wonder what's around the next corner" feeling. One of my favorite games of all time, right up there with the M&M Series and Wizardry! This is exactly the sort of game I hope to see on GOG, and one that truly is a "Good Old Game"!!
Your mileage may vary, but I love this game to death. As with most grid-based RPGs, the combat leaves something to desire and can get pretty repetitive, but to me, that's the only downside, and it takes a back seat to the game's good points. The game is gorgeous and has a sense of aesthetic like none other. The music is moody, the graphics are vivid and well crafted, and the story is engrossing despite its simplicity. I loved the dialogue--I believe your character will say the same things no matter which of the five you choose, but your protagonist has a wry, witty personality that really adds to the mood of the game. There's a strong sense of isolation and impending doom throughout--regardless of which character you choose, you'll come across the other playable protagonists over the course of the game, and most of them will be gasping their last breaths.
In addition to the combat, the gameplay consists mainly of solving dungeon puzzles and retrieving quest items. I found the puzzles to be varied and to have just the right amount of challenge while still being intuitive to solve. The interface is very well designed and easy to use, especially compared to many games of its time. Anvil of Dawn is an often overlooked classic that deserves to be played.
Anvil of Dawn is a real-time grid-based RPG. It's closest relatives are games like Lands of Lore and Stonekeep, the most streamlined games of the genre. Anvil is definitely not an RPG for min-maxers, looters, or role-players. Instead it offers puzzles and dungeon exploration for both newbies and experienced players alike.
Anvil is a bit of a mixed bag and doesn't quite reach the level of Lands of Lore. Anvil is good-looking, it has the best auto-map I've probably seen in any RPG, it has a very nice variety of environments, it's very easy to get into, and it has a very effective, oppressive atmosphere. On the other hand, it is poor at prompting (expect some aimless wondering), the music is mediocre, the puzzles and fighting somewhat repetitive, the inventory management is poor and some spinner puzzles are the most aggrevating I've ever seen. Probably the most annoying aspect for me personally was that you can't rest in the game, and your health and magic points regenerate reeeeaaally slooowly. You'll get a healing spell at the beginning of the game, but it's ridiculously ineffective until very late in the game. Especially in the beginning dungeons I had to leave the game running alone once in a while to regenerate my character. Needless to say this really killed the pacing of the game.
Anvil of Dawn was, for me at least, a reasonably fun but a little underwhelming distraction. I did like it better that Stonekeep, but Lands of Lore is better by far despite being older.
"Better than Stonekeep!" the ad and box blurbs stated in its day. Quite a boast, but it turned out to be true. Half because Stonekeep didn't quite live up to its pre-release hype, but also because there is so much originality, gameplay fun and artistic flair in Anvil of Dawn.
Demons, demons, demons; no trolls, black knights, fire-snorting dragons or damsels in distress here! Weapons and armor are traditional. Magic is unique but useful and easy to use. Sound and music are good. Voice acting and dialog are fair, but suffice. Art is luscious but in a dated/retro painterly way. Art in this game is different than any other, to be sure. Also, the 3D overland travel and world-animations are visually fascinating.
One drawback: There are many rolling boulder puzzles. Some are there as moving obstacles. Others press floor plate buttons opening and closing doors, etc. Problem is that there's a known bug that can occur when you turn quickly while watching a boulder roll by. This action can suddenly change the boulder's course (that's the bug) which, in turn, may cause it to block passage, or to screw up a button/door sequence, trapping the PC. Boulders can't be destroyed but sometimes a boulder can be "pushed". However, this will physically damage the PC. Best way around it: if you see a boulder area, SAVE.
Great game. Addicting. Weird. Fun dungeons. And it has an unforgettable ending. (No spoilers!)
This was a game from my youth that I thought was all about the graphics but years later when I finally had the money to buy it and the machine to play it, I was happily surprised that it was anything but. The game is basically a dudgeon RPG type game and has more to do with action RPG's instead of a interaction RPG's(I felt it was very similar with Diablo). It's pull is the great amount of puzzles and the great detail they took with the monsters. For me it was the amount of monsters and the verity of ways in which you needed to learn in order to combat them that won me over.
The down side to the game has to be the fact that there really isn't any NPC's that you will interact with, there are about one or two and the graphics are not as eye catching as they were, the monsters are done in two dimensional and kind of hurts the atmosphere. The story is really basic but there are different endings to the game that depends on the hero you chose.
All in all this was a great game experience that I will play more than once.
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