Another World™ chronicles the story of Lester Knight Chaykin a young scientist hurtled through space and time by a nuclear experiment that goes wrong. In an alien and inhospitable world, you will have to dodge, outwit, and overcome the host of alien monsters, while surviving an environment as deadly...
Another World™ chronicles the story of Lester Knight Chaykin a young scientist hurtled through space and time by a nuclear experiment that goes wrong. In an alien and inhospitable world, you will have to dodge, outwit, and overcome the host of alien monsters, while surviving an environment as deadly as your enemies. Only a perfect blend of logic and skill will get you past the deadly obstacles that lie in wait.
Key Features:
Remastered presentation: a joint effort between visionary game-designer Eric Chahi and developer DotEmu, Another World is back in its 20th Anniversary Edition with High Definition graphics faithful to the original design.
3 difficulty modes: Normal (easier than original game), Difficult (Equal to original game) and Hardcore (more difficult than original game)
A new immersive experience: rediscover a cult adventure with 100% remastered sounds and FX
Extra features: development diary, making of video, technical handbook
Goodies
manual (17 pages)
HD wallpapers
development diary
technical handbook
soundtrack (MP3)
Another World 15th Anniversary Edition
soundtrack (FLAC)
Soundtrack
Exclusive Artwork
Another World Amiga ROM
Making Of - ENG
Making Of - FR
Making Of - DE
Making Of - ITA
Making Of - RUS
Making Of - ES
Making Of - PL
System requirements
Minimum system requirements:
Recommended system requirements:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Recommended system requirements:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Graphical improvement in this edition are welcome. They do not change the magic behind this game. We love you Eric Chahi, keep on the good work. One of the best game i ever played.
This is one of the very first games I actually finished when I played it on the Amiga. The atmosphere is great and the animations and graphics were fantastic at the time (astoundingly, I feel they somehow still hold up pretty well)
As others have said, it's *VERY* linear. The developer wants to tell a story, and you're not supposed to stray off the path. It's still fun, but at times it can get very frustrating.
The major issue though is paradoxically linked to the enhancements in GOG's version : the collision detection works nicely and is rather forgiving at lower resolutions, but if you try to play at some very high ones (1440x1050, or 1680x1050 were the two I tried) jumps have to be pixel-precise. The solution, of course, is to play at lower levels.
*SPOILER AHEAD*
This is particularly noticeable in the water cavern level, where you have to do 4 jumps while running away from the flood. I tried and tried, and it was sheer impossible to achieve. I lowered the resolution to 800x600 and I was able to get pretty lazy about the jumps. A few pixel more or less didn't matter at all and I was able to finish the level. So lower the res if you find that you keep failing in run&jump parts, and you will probably enjoy the game way more.
I don't see how this is fun at all. I figured at 4.5 stars this game would have been worth it. I played about an hour into the game and became very tired of the trial and error approach to sequence jumping. If there was a save at each screen it probably would be a much more playable game. Instead I just rage quit at the falling rock part in the cave and uninstalled the game. Frustrating is not fun.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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