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An Elder Scrolls Legend: Battlespire

in library

3.4/5

( 42 Reviews )

3.4

42 Reviews

English
Offer ends on: 11/24/2025 09:59 EET
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An Elder Scrolls Legend: Battlespire
Description
For years, you have trained to become an Imperial Battlemage, learning the ways of magic and combat to serve and defend the Emperor. Now, as your final test, you must complete the dreaded Battlespire, facing the challenges that lie within. As you enter the proving ground, however, something doesn’t...
User reviews

3.4/5

( 42 Reviews )

3.4

42 Reviews

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Product details
1997, Bethesda Softworks, ESRB Rating: Mature 17+...
System requirements
Windows (10, 11), 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, DirectX 9.0c, 1...
Time to beat
15.5 hMain
25.5 h Main + Sides
37 h Completionist
18.5 h All Styles
Buy series (3)
Buy all games in the series. If you already own a game from the series, it won’t be added to your cart.
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Description


For years, you have trained to become an Imperial Battlemage, learning the ways of magic and combat to serve and defend the Emperor. Now, as your final test, you must complete the dreaded Battlespire, facing the challenges that lie within. As you enter the proving ground, however, something doesn’t feel right. You soon discover that Mehrunes Dagon, a Daedra Lord, has invaded and ravaged the Battlespire, killing all in his wake. You are the last hope and although ill-equipped and unprepared, it's up to you to stop Dagon’s plan and restore the Battlespire to Imperial control.

Originally envisioned as an expansion for The Elder Scrolls: Daggerfall, this installment was instead released by Bethesda as a stand-alone title. Although still within the Elder Scrolls world and brimming with many loved elements, Battlespire is unique in several aspects; rather than open-world exploration, the game emphasises survival, taking players through 7 levels, including various realms of Oblivion. There are also no shops or merchants, leaving players to salvage whatever they can from their fallen foes. Full character and stat customisation are still a key component of gameplay, as is the ability to craft spells on the fly and the game is full of the lore and characterisation for which the series’ is renowned. Can you defeat Dagon and prove you are worthy of serving the Emperor?

Bethesda Softworks ™ Battlespire ™ are trademarks of Media Technology Limited Copyright © 1994-97 Media Technology Limited. All rights reserved.

Goodies
manual
System requirements
Minimum system requirements:
This game is powered by DOSBox.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
15.5 hMain
25.5 h Main + Sides
37 h Completionist
18.5 h All Styles
Game details
Works on:
Windows (10, 11)
Release date:
{{'1997-11-30T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Rating:
ESRB Rating: Mature 17+ (Animated Blood and Gore, Mature Sexual Themes)

Game features

Languages
English
audio
text
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User reviews

Posted on: September 25, 2025

Empow3rd

Verified owner

Games: 345 Reviews: 21

A fascinating mess that can be enjoyable

After finishing Daggerfall (Unity) I was still in the mood for some dungeon crawling. A linear and more old-school dungeon crawl more reminiscent of Ultima Underworld sounded very appealing to me on paper. I picked up Battlespire despite the bad reputation, and boy, the infamy is deserved. The game is a buggy mess. Bugs and issues such as: movement feels off and jumping has a high chance of getting stuck in the level geometry, enemies tend to get stuck, enemies can float off the game level, and can kill themselves with their own AoE damage spells trying to target you but hitting the level geometry instead. Most notably there is a big potential for a save corruption bug in one of the levels. The engine itself felt so buggy and unstable that it felt like it was from a realm of Oblivion itself. Even when it works the game has fundamental design issues: attributes and character creation options that don't do anything or don't do what the manual or the game says they do, strange logic with some of the mandatory puzzles, like for example, requiring you to interact with what you think are static level objects, but the game has no indication or hints they might be interactable. The game difficulty also is heavily skewed towards a battlemage type (which fits the protagonist's background) with restoration magic as there are limited healing opportunities outside of healing spells. Potions can't be bought or gained with a certainty during a level, and there is no way to rest. Despite all the technical and design issues mentioned there is a lot to be enjoyed with the right mindset. The art direction, combined with the dark ambient music, creates an atmosphere that is something truly special and distinct from other Elder Scroll games. The more low-poly Playstation 1 era graphics, combined with some good 2D UI art, ooze with atmosphere. The level design (both visual and functional), aside from moon logic puzzles, is generally pretty good and big step up from Daggerfall. Each of the seven levels feel distinct and varied. The story of the game is okay. Enter Battlespire, go through the various realms of Oblivion, kill the big bad at the final level. Simple enough. However the lore expanding over the daedric realms is some of the best in the series. Despite The Elder Scrolls IV: Oblivion dealing with a daedric invasion and the realms of Oblivion, I learned a lot more about the daedra princes and the daedra themselves in this game. The dialogue however is for the most part insanely silly which I didn't enjoy at first, but started to give me a welcome chuckle and respite from all the gameplay problems. The gameplay overall is serviceable when it works. The combat never feels especially good but it is not so bad either. At times enemies can have too much health and deal way too much damage. The difficulty is all over the place in general. The most tedious aspect is knockback caused by enemy attacks and spells, combined with bad movement and jumping, which made the final level in Mehrunes Dagon's hell realm more hellish than it needed to be. Despite all of the issues mentioned I did for the most part really enjoy the game. The visuals and music carried the game for me and I was fascinated by the lore and machinations of the daedra. When the game worked it was serviceable enough to keep going, even if the final level was one of the most tedious sections in any game in recent memory. I can't give the game more than 2 stars though. If you are not hooked by the atmosphere if the game, I can't really recommend it to anyone except the most diehard of Elder Scrolls fans and jank enjoyers. With a modern source port fixing the technical issues, combined with a balance pass to make the difficulty more tolerable and make some of the character stats actually functional, this game could be a 3 or 4 for me. Until that day comes you are better off visiting the realms of Oblivion in other Elder Scrolls games.


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Posted on: October 2, 2018

TotalledBear

Games: 1 Reviews: 1

Meh

Those who say this is the worst game on the franchise, clearly you guys havent played redguard


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Posted on: August 31, 2015

Gotcha

Games: Reviews: 3

Buggiest game in the world

If you're planning to buy this game, consider the following: - You will experience a ridiculous amount of crashes to your desktop. - You will experience a LOT of occasions where your character gets stuck. - The game will sometimes crash if you drop an item. - The game will sometimes crash if you equip an item. - etc. About the game: Most of the levels are small and incredibly boring. Long, tiny corridors, large empty rooms. Poor texturing, like doors that have different textures on each side. Textures that don't seam together. Really poorly designed and just sloppy, so sloppy. Like they didn't even try. Weapons all look the same. A daedric longsword looks exactly like an iron/elven/dwarven or any other longsword. They didn't bother to create different icons for sigils and sigils of entry. Regular sigils are useless and drop all over the place. Sigils of entry are required to get through a level. What the problem with this is? If you happen to miss a sigil of entry somewhere you'll spend an hour checking inventories from dead enemies in order to find that sigil of entry you missed. When you die (and you will) the game restarts. No drop to the main menu, no, it restarts itself. The inventory screen looks horrible. Many items look off when you wear them and there's a lot of clipping. Jumping is terribly implemented and you will often miss your target or get stuck. Damaging spells don't seem to do anything at all. Diving under water doesn't work properly. Enemies often get stuck and kill themselves thanks to their area of effect spells. I could go on, but there's no room left to type. I'm sure Bethesda is ashamed (or should be) of this game. A black page in their history. It's like an alpha version of something that might have been fun to play if they ever bothered to finish it. It's mind-boggling why they released this in the state it's in. Even patches didn't help. People who give this game 4 or even 5 stars are out of their mind.


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Posted on: December 22, 2019

Atazhaia

Verified owner

Games: 36 Reviews: 3

Weird and not fun

Battlespire is certainly an oddity in the Elder Scrolls series. However, unless you really want to experience this game for yourself, stay away and save yourself the frustration of playing this. The controls are odd (which is a product of its time) but can be sanitized somewhat. The game is buggy, so expect a lot of getting stuck in walls and going out of bounds and other such things. Also, if you mess up too much a game-breaking bug will break your saves and make you unable to progress past level 5. The gratuitous nudity and the poor writing also makes this feel more like a fangame made by hormonal teenagers rather than an official game in the series. It is an ugly game and the sound and music is awful. Especially level 5 wanted to make me puncture my ears to rid myself of the torment. It does however have an interesting idea: The ability to talk to the enemies and maybe even convince them to help you out or give you extra information. However, this is not enough to save it from being awful. It's a slog from start to finish and it ends anticlimactically and the only feeling of satisfaction is the feeling that it's finally over.


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Posted on: June 18, 2018

QuinnFTW42

Games: 198 Reviews: 4

REVIEW FROM DOS VERSION

This game is bad. Very, very bad. If you are looking for an Elder Scrolls spinoff, play Redguard. Redguard is far from perfect, but it isn't this dumpster fire. I bought this game on CD ROM for $0.25, and I still felt ripped off.


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