Posted on: August 11, 2019

lolinc
Verified ownerGames: 68 Reviews: 4
A Unique Experience in the TES series
Battlespire used Bethesda's own DOS-based XnGine video renderer, which was occassionally susceptible to clipping and collision-detection errors in the game environment. At any rate, keeping this limitation in mind while navigating yields relatively few issues, as it becomes pretty much second-nature where and when these issues arise. The innovative jumping feature in Battlespire helps the PC avoid a lot of frustration from this issue. Battlespire is commonly described as a dungeon-crawler; but this is not really the case: you're in a massive tower filled with very diverse corridors, chambers, entrance-halls, etc.; sometimes you are transported to distinct realms that are expansive and open -- it's a chaotic and whimsical wizard's tower, after all. Melee/magic, effects/outcomes are basically what one would expect with this video-renderer: occassionally unpredictable and quirky. But what makes Battlespire so impressive, and so atmospheric, is the contemplative, charismatic, and diabolical motives of its denizens (primarily the Daedra, an omnipresent, praeternatural faction, who keep the dullards of Tamriel on their toes): NPCs are relevant and substantial; they are not merely hyperbolous, interactive props who grant access from point A to point B. Each has their own voice, dialect, and personality. The evirons are very immersive. The music (Absolute Pitch) is varied and appropriate. . . outstanding, actually. All these aspects are encapsulated within a good story. Julian LeFay had such an incredible talent for the mercurially wondrous. I think Battlespire was his final major contribution to the TES series. Be sure to READ the manual, and the accompanying readme.txt. . . The Daedra suffer no fools.
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