Posted on: November 27, 2020

decorus_veritas
Verified ownerGames: 142 Reviews: 64
Dread in the darkness
Amnesia is not primarily a terrifying game. It's aspirations are deeper than that, more ambitious. Amnesia aims to soak into your bones, to place a knot in your stomach that won't let go; in a word, to fill you with dread. While not the most sophisticated gameplay experience I've had, the attention to detail with the chilling castle, the excellent use of darkness, the disturbing storytelling, and finally one of the best horror soundtracks in the business make this a very satisfying and immersive descent into depravity. The conceit is one Frictional has deployed elsewhere with SOMA: both The Dark Descent and Justine feature protagonists who have drunk an amenesia elixer, and so are learning about their own agenda through the gameplay. This creates an absorbing approach to storytelling as the player pieces together the plot threads. Discovery is not always a good thing, and Frictional plays with our innate assumptions that our avatars are the heros ("the good people"). So the game's revelations are particularly striking when we discover who we really are and what we've done. There is some mature content here, so be forwarned. I'll note that on normal difficulty the monsters are fairly minor in impact. I spent very little time engaging in stealth or fleeing from monsters. The real potency of the game lies in its atmosphere, it's blood-curdling environment and the way the environment affects the psychology of your avatar. Don't buy for the monster experience; buy this for a journey down into the belly of the beast. Justine is a nice experience. For those who can't find the DLC, you have to use the Amnesia launcher first, and then click the Justine button. It's a short experience, but it's also a bit ruthless, as there is no save, so if you die you have to start all over. Still, it provides a nice supplement if the original experience wasn't quite long enough for you.
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