Posted on: August 31, 2020

jammonstrald
Games: 152 Reviews: 41
It was really good, and then I died
For about the first 4 or 5 hours, this game is really great. It's tense, atmospheric, scary, interesting, well designed, fun to play... so why then did I stop playing and never finish it? Because I died. I was searching a room, when I heard something getting closer. I was in water and knew it could find me if I was in the water, so I tried jumping up onto something that was in front of me. But for some reason I couldn't. I tried jumping up onto another nearby object. Nope, can't do that either. I heard it getting closer. I was panicking trying to climb up onto ANY nearby object, that for mystical reasons were not scalable. And right as I was in the middle of yelling at my screen in frustration, it got me, and I was bumped back to the loading screen. Oh right, it's just a game. That's all that was ever going to happen. Reload. Oh there are strategically placed, specific boxes along the hallway that I'm supposed to jump onto. Because it's a game, and that's how the designers want me to play, I guess. I'll just jump onto them as they're conveniently placed. What is there to even be afraid of? I'm not hiding from an otherwordly entity, I'm solving a platform puzzle, because it's a game. Oh I ran out of boxes? I need to run and close the doors behind me? Well if that's what the designers want me to do, I have to do it. Hmm, there's a lot of scary sounds, and heart pumping, but I know that if I just run and close the doors I'll be fine because I'm not actually running away from anything, I'm just in an interactive cut scene, doing what the designers want me to do. Once the veil was pulled, I couldn't get back into it. Far too much of the game is built upon these arbitrary limitations to player agency, and once I saw the strings being pulled, it ceased to be scary and just became annoying.
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